For anyone actually reading my ramblings here, note that I've picked up a new URL and migrated the blog to Wordpress.
The new blog can be found at shortcontrolledbursts.net. Hope to chat with you there!
Jun 23, 2009
RIP Ditlog, hello SCB
May 20, 2009
Work, Work!
After even more grunt work (pun intended - read on) on the Patio from Heck, I did free up a few hours last evening to continue with my RTS experiment while enjoying a few frosty homebrews.
Starcraft looked much better than I'd expected. You have to credit Blizzard's artists when a 640x480 game still looks attractive on a 24-inch 1920x1200 monitor!
That said, the 11-yr-old unit pathfinding AI has not aged gracefully. When moving groups of units through terrain of any complexity whatsoever, I ended up with Zerg-bait stragglers wandering around the landscape searching in vain for their compatriots. I don't think I'd have the patience to babysit individual units from point A to B in a protracted campaign. So, even though the story and voice acting were compelling, I think I'll give this one a pass and read the novelization instead in preparation for Starcraft 2.
The Warcraft III demo, on the other (albeit green-skinned) hand, sucked me in like a haywire Roomba. I had forgotten how absolutely fantastic the writing and art direction were, and the sound design perhaps surpasses even those two factors.
I played through the first few levels of the prequel campaign - Thrall is still too cool for school - and immediately thereafter logged on to Battle.net to purchase a download of Reign of Chaos. This exercise was perhaps the only disappointing part of my WC3 experience. I placed my order, updated my payment info to reflect a new card number, and purchased the game. Strangely, though, it took about a half hour for my order to process such that the download link was propigated to my Battle.net home page. I know Blizzard has been making a lot of changes to Battle.net, but they have to recognize that their customers are going to expect a digital purchase to be available instantaneously. I can only assume it was an anomoly?
"Time and moods are changing, attention spans quickening. Welcome to the Information Age." - Queensryche, "My Global Mind"
May 19, 2009
Assaulting the RTS Brain Bunker
The past few evenings, I've been greatly enjoying a playthrough of the Warhammer 40K: Dawn of War II demo. DoW2 is a recent real time strategy game release for Windows machines only.
Those following my Twitter feed will know that I'm a Mac-only cat these days. So, to give DoW2 a whirl, I installed Windows 7 (Release Candidate build) on my iMac via Boot Camp. It was a very easy install, and has been running without a hitch.
Anyway, back on topic, even though DoW2 is a RTS game, there are a lot of RPG elements to it. Loot drops are scattered throughout the maps, offering upgrades and customization for your heroes' gear. Similarly, progress earns you points which may be spent to increase attribute scores and open up special abilities in the process - very similar to Mass Effect's system.
In a departure from most RTS games, there is no base building in DoW2. None. Instead, players immediately tasked with tactically directing up to four discrete squads of Imperial Space Marines and managing their special abilities. Moreover, the "hero" character that leads each squad can't be permanently killed, which keeps the story moving, but they can be incapacitated temporarily during a mission. The individual troopers can be squished messily however, decreasing the strength of your force.
The short version is: this game is a RTS game for people easily frazzled by RTS micro-management, and/or those that tire of the base building click-fest. People like, you know, me. Plus, we're talking WH40K here, so the setting is bitchin' and bombastic. My only complaint is that the 1P story mode is Space Marines-only. You don't get to play as Orcs, Eldar, or the Tyranids (Genestealers) in the campaign mode. (All the races are available in multiplayer, however.)
Storm that Bunker, Soldier!
So, enjoying this "RTS lite" has caused me to wonder whether I might be able to break my real time strategy game brain-block. For some time, I have found myself disliking RTS gameplay. I even attempted to play through Warcraft III a while back, having enjoyed the storyline vicariously via WoW. Unfortunately, I just couldn't get into it. It was fun in the beginning, but as the difficulty ramped up with each mission, the old cerebral sweats and stuff-to-click overload started to kick in.
Thing is, I used to really enjoy playing Warcraft and Warcraft II with friends back in the day! So, why this "new" dislike of RTS gaming? I think all the base-building and arms-race-style play is a big factor. Sometimes this mechanic feels stressful and a little too much like work. These days, with all my day-to-day responsibility, I like a game that allows me to mentally chill. It's what drives me to play, really. To be really honest, after a week of no gaming, Lance can be a very stressed-out puppy.
In any case, now I'm all RTS-curious. Since I traded off my Warcraft III Battle Chest through Goozex a while back, I downloaded the demo this morning, and I'm going to give it another shot tonight. Maybe I can break this mental blockade once and for all. I need to figure out whether to buy Warcraft III, or if my RTS tolerance is unbreakable, to just accept my handicap and scoop up Dawn of War 2.
Moreover, seeing as Starcraft 2 is looming on our horizon like a hulking, alien mother ship, and considering that I've never played through the original, I'm also thinking about giving Starcraft a shot too. If I do prove amenable to RTS gaming again, I'd really like to experience the SC1 storyline before #2 launches. I'm just very skeptical about what Starcraft will look like on my 24" iMac. I mean, the max resolution is 640x480 for cripe's sake. It's going to be like Super-Aliased Lego Starcraft. We shall see when I grab the demo tonight...
Edit: Follow-up post found here.
Apr 24, 2009
Charity Auction for Child's Play
Brigwyn over at The Hunting Lodge blog is organizing a Children's Week auction for the Child's Play charity. Please click the links above and participate! Donate an item to the auction, bid on an auction, or just make a cash donation - it all helps!
For those not familiar with Child's Play, this is a charity started by Jerry Holkins and Mike Krahulik of Penny Arcade webcomic fame. The organization donates games, toys, and books to sick kids in childrens' hospitals all over the globe.
The cool thing about this charity is that your donation doesn't just go into some nebulous pot and end up who-knows-where. You literally choose which hospital you'd like to contribute to, and an Amazon.com interface opens, showing you a list of the specific items the kids staying there have requested.
This is not your typical bullshit, bloated, waste- and embezzlement-laden "non-profit" megacharity. The exact item(s) you donate go right from Amazon to the kids. The charity has been a tremendous success - it's now in its fifth year, and the 2008 holiday season saw almost $1.5 million in goods sent out to suffering kids.
WoW gamers - help a sick kid forget about their pain for a while. Giving 'till it doesn't hurt FTW!
Hey, Four-Eyes! Does Gaming with a Headset Give You Sore Ears? Read On:
My Windows PC croaked its last breath about a month ago, and being long fed-up with Microsoft's OS, I purchased a refurbished iMac to replace it. Apple's design and OS X are absolutely fantastic, and I haven't looked back once.
The only hitch I've encountered revolved around gaming headsets. The iMac has a audio in jack, but it is just that. A microphone is a much lower-gain widget, and requires amplification to be audible. PC sound cards compensate for this fact with a 20 db mic boost feature, but the iMac sound card doesn't offer such functionality.
I initially started shopping for a USB headset to solve this problem, and found that the industry is offering a pretty wide variety of USB units. Unfortunately, this is only half the story.
Like many other glasses-wearing gamers, I suffer from a comfort problem with the majority of today's headsets. The most popular type of headphones is an on-the-ear (aka "supra-aural") design. The pressure these models exert sandwiches the wings of our glasses between our ears and our skull, and quickly becomes painful.
As such, I've been searching for a headset with both USB connection and also a circumaural (fully around-the-ear) design. Far as I can tell, there ain't no such bird. That said, there are a few nice circumaural models sporting the old PC-style 3.5mm stereo connectors. Hmm...
So, how to hook a PC-style headset up to a Mac? Enter Griffin's iMic product. This little widget accepts both 3.5mm analog audio input and output, performs a full, 24-bit analog-to-digital conversion, and interfaces with a Mac or PC via USB. (So, it's essentially a USB sound card.) What's more, a little switch on the side toggles the input jack between a normal audio line in and an amplified mic input mode - perfect! This cool little widget lists for $50 on the Griffin and Apple online stores, but psst - Buy.com has them for about $35 including 2-day shipping!
I installed mine last night, and enjoyed a raucous, two-hour trip through the Deadmines with some good friends, completely sans ear pain! Can I get a "w00t"?!
BTW, the circumaural headset I picked up is Razer Carcharias (see pic). About $70 on sale at Best Buy, so not cheap - but no ear pain, remember? The sound quality is decent (the frequency response is only an acceptable 20 - 20,000 Hz), but they will certainly do. The mic performance seems just fine as well. They are an open-eared design, but since they are circumaural, they still block what I'd estimate as 30% of outside noise, so you do get a little noise isolation. My wife complained that I was talking a bit loud on Ventrilo, so that is telling in itself.
If any other four-eyed and sore-eared gamers are looking for the next step up on the audiophile ladder, Sennheiser's PC 350 circumaural headset is the ticket. I was very nearly seduced by their excellent 10 - 26,000 Hz frequency response, but couldn't quite justify the price tag. The best price I found was at Amazon - and they were asking $139.
Feb 2, 2009
Azeroth, Through Four Fresh Eyes
So far, questing across the Eastern Kingdoms with my son has been a wonderful journey. Any activity that fosters time spent together is fantastic, and it’s great to share with him this hobby that I love so much. I’ve been surprised, though, at the degree of new perspective I’m encountering personally in the process.
Not only do I get to enjoy his enthusiasm and wonder while exploring new areas in the game, but we’re both learning how to play new classes and characters. This neophyte status places me not only in the role of teacher, which I expected, but also as a beginner in many ways.
Zack happens to be playing a Hunter, and since that’s my main character’s vocation, I’m in a position to teach him all the facets of that class as we stomp about the world combating evil-doers. However, I’ve also had to learn to be patient with him as he hones his techniques and strategies. In my 70-some odd days played as a Hunter, I’ve become somewhat familiar with the role...
A writer doesn’t need to concentrate on holding her pen as she scribbles – she is able to focus instead on crafting meaningful sentences, paragraphs, and chapters. I'm finding, however, that taking a step back and teaching someone how to hold their pen and form letters one at a time requires an entirely different mindset. Someone somewhere is saying “patience, Grasshoppa” – and I’m the grasshopper, not Zack.
I’m also delving into a new role – that of a Feral Druid – and the dual tasks of both learning to play this class and play it well with a hunter partner are keeping adventures in familiar locales fresh. The ability to effectively tank, deal damage, and heal at any given time – and at the proper times – offers a great dynamic challenge to me as a veteran player. I’m at the bottom of the learning curve, staring up like a yokel tourist new to the big city – and I like it.
Jan 29, 2009
Deathtroopers
The (evil? Galactic?) Lucas Empire recently announced a new horror-themed Star Wars genre novel entitled Deathtroopers. Not much more info available beyond the October 27, 2009 street date and cover art, but here's a link to the post on StarWars.com. Sounds intriguing!
Jan 15, 2009
Published, Kinda Sorta
Back in August, I had posted about a review article I'd written being slated for publication in the quarterly woods paintball magazine Recon. To the sorrow of legions of woodsballers however, Recon will no longer be gracing our mailboxes - the magazine folded a few months ago due to financial problems.
I was surprised to learn this afternoon that my article had still been published, after a fashion. Special Ops Paintball has begun an effort to relaunch Recon in an online format. Interested readers can find my Dangerous Power G3 review here.
Jan 12, 2009
Families that Slay Together...
Well, I finally succumbed again to Azeroth's siren call and logged back onto World of Warcraft to explore the Wrath of the Lich King expansion's new continent of Northrend.
I must say that WotLK offers the most engrossing and innovative WoW quest content to date. Blizzard has also managed to reduce the drudgery a bit as well, and I'm finding that professions and faction reputation are leveling up much more organically. Less grinding and farming, more questing and story FTW.
My renewed relationship with WoW has borne some even more important, albeit less expected fruit. About a week ago, I decided to open a separate account for my 12-year-old son. He's played WoW on my account for years, but we were never able to play together. My wife had always been very (understandably) resistant to paying for a second account, but given Zack's sudden (but highly welcome) decision to actually put forth some significant academic effort this year, I felt that a reward was due. I also made it quite clear that the arrangement works both ways - he only gets to play if his grades warrant it.
With his own account, he's now able to play with school friends (after finishing his homework), but more importantly, to stomp around Azeroth with his dear old Dad. It's been a great bonding experience to actually play with him, and not just discuss our separate adventures. We're currently questing our way across Loch Modan, he as a Dwarven hunter and I as a Night Elf druid (Feral-spec, naturally, given my love of shapeshifter folklore). Hopefully, given the triple-experience buff we're enjoying due to Blizzard's Recruit-a-Friend program, we'll both be sporting new level 60's in a few months.
The real Achievement, of course, is finding one more way to spend time with my son. Now that's an Epic quest worth pursuing.
Aliens: Colonial Marines - Game NOT Over, Man!
Reports that Aliens: Colonial Marines was KIA were apparently only subversive Weyland-Yutani corporate propoganda. According to Dan Stapleton on the latest PC Gamer podcast, Sega PR reps insist that the game is still very much alive and that development is ongoing at Gearbox. Yay!
Nov 24, 2008
Aliens: Colonial Marines Exterminated? Aliens RPG set to hatch?
Dammit! I had suspected that Gearbox's Aliens: Colonial Marines title might be in serious risk of an airlocking, as news on its development has been sketchy at best. Looks like my fears were realized. I'm seriously disappointed though - this is probably my all-time favorite movie license. [sigh] Game over, man! (Sorry, someone had to say it...)
In more uplifting news, Obsidian Entertainment, the development team behind Neverwinter Nights 2 and KotOR II, are apparently working on an Aliens-themed RPG for Xbox 360, Playstation 3, and PC! Until then, I guess I can only cradle my pulse rifle in anticipation.
Nov 19, 2008
Still Alive
Wow - the ol' blog is looking very neglected. Let's start with a catch-up post. We've been pretty busy, and even more so at work, hence the lack of posts.
Left 4 Dead
Most of my gaming group got together last week to test drive the Left 4 Dead demo on XBL. Very freaking fun. We really enjoyed the co-op play, and all the ensuing confusion, complaints, and carnage.
"Bob, why the hell are you three blocks ahead of us??"Most excellent fun. I loved how the game models zombie-movie conventions. A friend goes down, and another player must go over and spend time helping them up. A "boss" zombie attacks a player, and the others must rescue that player - he can't save himself. All these nuances force the players to act as a team or perish - a great way to foster cooperative play.
"Ack, a smoker grabbed me - help!!"
"No - don't shoot the Boomer yet!! Ahh, crap. Incoming!!!"
My group has been trying to figure out what our next XBL multiplayer game will be, and L4D was a strong candidate. In the end though, most of the group wasn't convinced, due to the lack of any unique single-player content. I'm sure we'll get this game some time, but now right now. Gears of War 2 seemed like another obvious choice, but I think the weak GoW1 story left several of the us underwhelmed. Several others are waiting until closer to the holidays. It looks like Rainbow Six Vegas may be our next XBL venture.
Fallout 3I've really been having a blast with Fallout 3. We stayed home all of last weekend, and after knocking out a hefty hunk of chores each day, I deliberately carved out a few hours to continue exploring the Capital Wasteland.
The game is simply fantastic, and I'm particularly digging the palpable sense of exploration, the tension of traveling across a hostile, unknown landscape, and especially the extremely well-written quests and story. (I'm level 8 now, and just finishing up the last of the Survival Guide quests.)
Game NightOur Star Wars Saga Edition session got off to its normal start - namely everyone sitting around chatting, catching up, and generally letting our hair down and decompressing after a long week's work.
Unfortunately, Ken - our designated GM for the evening - had a unexpected hostile random encounter with Neutron Lad and Star Girl (his kids) and we had to close up shop for the night.
This week Ken is busy, so we've got Classic Battletech at Damon's house on the slate. I've been reading a ton of Battletech books lately (Project Phoenix and Total Warfare), so I'm totally jazzed to sling some LRMs, baby!
Mortal Kombat vs. DC UniverseMonday night, Brendan and I headed over to Ken's place to help him playtest MK vs. DCU for his Sci Fi Weekly review. We were all very pleasently surprised.
When this game had been announced, I had been firmly in the "huh??" camp. Suffice it to say, however, that Midway has done a fantastic job of crafting a story that makes the whole premise suprisingly acceptible. In fact, the story (told through a series of cutscenes seamlessly woven into the fight sequences) is very engaging and well-crafted.
The gameplay was likewise satisfying. Midway dropped much of the complexity that had been bolted on to the MK games of late. Gone are all the extraneous weapons, fighting stances, and emphasis on 3rd-dimensional movement. This game feels much more like a back-to-roots, 2008 take on the classic 2D Mortal Kombat games. The move set is simple enough for casual play, and contains enough depth to keep all but the diehard Virtua Fighter junkies engaged. Even given my dislike for the 360's mushy, imprecise d-pad, I still very much enjoyed myself.
The effects and animation were quite good as well. The plastic-doll look that plagued the PS2 MK characters has been overcome, and the whole package is quite pretty. Speaking of which, I must comment on the, er, proportions of the female combatants. The situation was ridiculous enough that we spend half the evening joking about it.
- "Just think how awesome the game would have been if they'd spent less time on boob-bounce physics." - Brendan
- "Oh no! Jax, my breasts have achieved fully sentient status!" - Ken, free-forming a Sonya Blade cutscene voiceover, MST3K style
Well, for good or ill, the '08 Fall Dashboard Update goes live today. (Whose idea was it to let the marketing guys spin a moniker for a freaking system update, anyway?) Out of curiosity, I logged onto XBL this morning while getting ready for work. I was pleased to see that the download was acceptably brief.
Unfortunately, though, the first experience you'll be dumped into is my least favorite feature of the NXE, namely the dorky avatars. Sure, it was pretty easy to create a reasonably close, big-headed faxsimile of myself, but why?? The 360's main demographic is late teen to 30's adult males, and what typical adult male gamer doesn't want ridiculously cutesy, childish figures prancing around on their cutting edge gaming console? Ugh...
What I do like, and test-drove this morning, is the full game install to hard disk feature. I popped in Fallout 3, and the process took about 10 minutes max. Upon firing up the game, I was very relieved to hear, well, the damn game! The optical drive on my red-ring-replacement 360 sounds roughly like a hair dryer on "low" setting, and is particularly annoying if you're trying to play a retail game on any audio level besides full Memorex mode.
The NXE: Xbox audio on "11" no longer necessary!

Nov 12, 2008
Our Star Wars RPG Campaign Blog Achieves Orbit
The ever-resourceful Mr. Newquist launched a cool Wordpress blog for our fledgling Star Wars Saga Edition RPG campaign today. (It's like Dungeons & Dragons, but based on the Star Wars movies. Yes, I'm that big a nerd.)
Still much content to be posted, but be sure to check back soon if you're interested in such things.
Left 4 Dead: Demo-licious Demo-lition!
Unfortunately, I got home late last night and the Left 4 Dead demo took forever to download on XBL, so I contented myself with watching some Chuck season 1 episodes with Heather.
I couldn't stand it any longer though, and fired up the demo this morning for a few minutes while the ol' WRX was warming up. Suffice it to say that the opening cinema is fantastic, and serves as a great introduction to the main characters and the more interesting individual varieties of zombies we'll encounter.
Since I only had a few minutes, and am most interested in the co-op modes the game offers, I jumped into the 1P version of co-op play that the demo offers (no online multiplayer in the demo at all from what I could surmise). The other three characters are controlled by (some rather competent) AI 'bots. From my quick taste, I can guess that this is going to be the next multiplayer game of choice for me.
The characters were tasked with making their way from a rooftop haven to a neighboring subway station. I grabbed an Uzi as my weapon of choice and opened the door leading down into the bowels of an apartment building. My 'bot posse and I were immediately assaulted by a number of weak, "everyday" zombies. Note that most of the L4D zombies seem to be very much the fast, rabid 28 Days Later type - no plodding, easy targets in this game! The typical zombie seems to be very easy to take out - in general it's all quantity over quality among the undead.
I shortly discovered that some of the flesheaters are more unique, skilled, and tough, however. The first of these was called a Boomer (I think), and was a huge, bloated and fat zombie that exploded violently when I cut into him with the Uzi. My vision was instantly partially distorted and obscured by the disgusting viscous green gore that splashed out all over us. To our horror, this slime also served to temporarily attract the normal "horde" zombies, and we were almost immediately assaulted by a score of these creatures.
Unfortunately, I actually had to go to work today, so further zombie blasting (and any subsequent Ditlog impressions) would have to wait until this evening. More soon!
Nov 5, 2008
Fable II Winding up - Fallout 3 Here I Come
Got to play Fable II for a good long time last night. I'm closing in on that jerk Lucian - his base are belong to me tonight for sure!
I don't think I'm going to replay the game as an evil character - I think it'll serve me better as trade credit towards my next purchase. I am enjoying the game, but I'm very eager to dive into Fallout 3, as well as work on a few other older games (Half Life 2 and the venerable Mechwarrior 4: Mercenaries in particular). Oh yeah, then there's the gabillion other games that are coming out over the next few months!
My next big decision is going to be between Mirror's Edge, Gears 2, and Rock Band 2. Since Zack just got his braces attached yesterday, I'd best cool it with the extraneous spending - at least until we get used to the new budget! I think we mostly have it covered though. We've already eliminated a few unnecessary monthly bills to compensate - namely HBO, Netflix (we don't use it much when new episodes of our shows are airing), and Audible. Plus, we're probably going to dump our copper phone line if Verizon will let us do naked DSL.
Nov 4, 2008
Gears of War 2 More Story-Focused
I just finished reading IGN's Gears of War 2 review. I was very glad to hear that the second iteration of the franchise will be a bit more story-driven. I didn't dislike the first game, and thought the characters' wry quips quite funny, but I do prefer a deeper yarn and greater sense of immersion in the unfolding events. Gears 1 seemed very one-dimensional.
Synopsis: "Here are the bad guys. They come out of the ground. They are Evil(TM), so you should shoot them." No Cliffs Notes (or Cliffy B notes) required.
I actually have yet to finish the Gears 1 story campaign. The swaying perspective of the game makes me a little sick at times (which doesn't usually happen to me in games), and the claustrophobic and at-odds perspectives of co-op splitscreen don't help matters. So far, most of my Gears play has been "couch co-op" with my son Zack and gaming group buddies Bob and Jon. I expect to finish up the final act as soon as Zack and I can carve out some mutual free time - hopefully this week.
I'm also very keen to try out the GoW2 multiplayer. Again, being to late to the game, I missed out on Gears versus play entirely. As an avid paintballer though, I'm a huge fan of cover-based combat systems. Sure, "normal" FPS multiplayer is fun, but its veritable dearth of sane tactics always bothers me. I don't care if I am wearing Mjolnir armor - in a RL firefight, I'm still going to find some cover. It's not like the suit has a self-preservation dampener or something - sheesh! Anyway, I'm hoping my gaming group decides to take the collective plunge on this title - between the co-op and versus multiplayer modes, it would provide a welcome alternative to Halo 3 over XBL.
Nov 3, 2008
Wings of War: Famous Aces Coming to Xbox Live Arcade
I was very jazzed to hear that Fantasy Flight Games' excellent WWI fighter dogfight game Wings of War is coming to XBLA. I had demoed the game at GenCon '07, and was very excited to pick it up.
The board game's Famous Aces starter box had been out of stock for a while though, and my gaming group hasn't been playing many board games of late, so I'd kind of held off on the purchase.
I'm thinking that WoW:FA on XBL will be an excellent online multiplayer time-killer when the weather is too bad to venture out to our normal Friday night game sessions, though!
The game is being developed by Madison, Wisconsin startup Big Rooster.
Oct 31, 2008
Mirror's Edge Demo: My Brain is Officially Blown
Oh. My God. I just finished playing through the Mirror's Edge demo (released today on both XBL and the Playstation Store). Wow.
You've never played anything like this before - trust me - and that's perhaps what excites me the most about this game. We're not just talking new IP - this is an entirely new genre. Maybe one could argue that ME is simply a first person implementation of the original Prince of Persia, but even at this early stage I'd have to argue that it's something more.
Now, I've been playing first person games for what - let's say 15 years now? I'm confident though, that I have never experienced this level of perspective and immersion. Dice has absolutely nailed their design concept.
I can only assume that the camera position and field of view were tuned, tweaked, and tortuously tested. The player is provided with a sense of position, motion, and inertia that, properly blended with an intuitive control set, make precarious, vertigo-inducing rooftop free running feel somehow natural and fluid. As you flow across the rooftops, you are in a body - not just floating along in a disembodied camera, all FPS-style.
Then there's the art design, and its implementation via the in-game engine. The city is beautiful, crisp and bright, yet stark, and the framerate blazes along smoothly. Your Kung Fu is indeed impressive, Dice.
Play this demo.
Oct 30, 2008
Happy Halloween from EA!
That's right, kiddies - apparently the Mirror's Edge Demo Hits XBL tomorrow! I'm sooo hoping this game lives up to my expectations (and doesn't make me barf playing on my 50" widescreen...)!
Fallout 3's "Blood Ties" Quest - 'Tis the Season! (spoiler free)

So it turns out that all my fumbling and bumbling to find The Family was rewarded in the end with a pretty cool quest. Those that know my taste in monsters will realize that this one was right up my alley (and seasonally appropriate as well).
When you finish the quest, be sure to talk to Vance if possible and ask him about, erm, joining the gang - if you dare. You'll be rewarded with a cool bonus Perk.