Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Nov 24, 2008

Aliens: Colonial Marines Exterminated? Aliens RPG set to hatch?

Dammit! I had suspected that Gearbox's Aliens: Colonial Marines title might be in serious risk of an airlocking, as news on its development has been sketchy at best. Looks like my fears were realized. I'm seriously disappointed though - this is probably my all-time favorite movie license. [sigh] Game over, man! (Sorry, someone had to say it...)

In more uplifting news, Obsidian Entertainment, the development team behind Neverwinter Nights 2 and KotOR II, are apparently working on an Aliens-themed RPG for Xbox 360, Playstation 3, and PC! Until then, I guess I can only cradle my pulse rifle in anticipation.

Nov 19, 2008

Still Alive

Wow - the ol' blog is looking very neglected. Let's start with a catch-up post. We've been pretty busy, and even more so at work, hence the lack of posts.

Left 4 Dead

Most of my gaming group got together last week to test drive the Left 4 Dead demo on XBL. Very freaking fun. We really enjoyed the co-op play, and all the ensuing confusion, complaints, and carnage.

"Bob, why the hell are you three blocks ahead of us??"
"Ack, a smoker grabbed me - help!!"
"No - don't shoot the Boomer yet!! Ahh, crap. Incoming!!!"
Most excellent fun. I loved how the game models zombie-movie conventions. A friend goes down, and another player must go over and spend time helping them up. A "boss" zombie attacks a player, and the others must rescue that player - he can't save himself. All these nuances force the players to act as a team or perish - a great way to foster cooperative play.

My group has been trying to figure out what our next XBL multiplayer game will be, and L4D was a strong candidate. In the end though, most of the group wasn't convinced, due to the lack of any unique single-player content. I'm sure we'll get this game some time, but now right now. Gears of War 2 seemed like another obvious choice, but I think the weak GoW1 story left several of the us underwhelmed. Several others are waiting until closer to the holidays. It looks like Rainbow Six Vegas may be our next XBL venture.


Fallout 3

I've really been having a blast with Fallout 3. We stayed home all of last weekend, and after knocking out a hefty hunk of chores each day, I deliberately carved out a few hours to continue exploring the Capital Wasteland.

The game is simply fantastic, and I'm particularly digging the palpable sense of exploration, the tension of traveling across a hostile, unknown landscape, and especially the extremely well-written quests and story. (I'm level 8 now, and just finishing up the last of the Survival Guide quests.)




Game Night

Our Star Wars Saga Edition session got off to its normal start - namely everyone sitting around chatting, catching up, and generally letting our hair down and decompressing after a long week's work.

Unfortunately, Ken - our designated GM for the evening - had a unexpected hostile random encounter with Neutron Lad and Star Girl (his kids) and we had to close up shop for the night.

This week Ken is busy, so we've got Classic Battletech at Damon's house on the slate. I've been reading a ton of Battletech books lately (Project Phoenix and Total Warfare), so I'm totally jazzed to sling some LRMs, baby!









Mortal Kombat vs. DC Universe

Monday night, Brendan and I headed over to Ken's place to help him playtest MK vs. DCU for his Sci Fi Weekly review. We were all very pleasently surprised.

When this game had been announced, I had been firmly in the "huh??" camp. Suffice it to say, however, that Midway has done a fantastic job of crafting a story that makes the whole premise suprisingly acceptible. In fact, the story (told through a series of cutscenes seamlessly woven into the fight sequences) is very engaging and well-crafted.

The gameplay was likewise satisfying. Midway dropped much of the complexity that had been bolted on to the MK games of late. Gone are all the extraneous weapons, fighting stances, and emphasis on 3rd-dimensional movement. This game feels much more like a back-to-roots, 2008 take on the classic 2D Mortal Kombat games. The move set is simple enough for casual play, and contains enough depth to keep all but the diehard Virtua Fighter junkies engaged. Even given my dislike for the 360's mushy, imprecise d-pad, I still very much enjoyed myself.

The effects and animation were quite good as well. The plastic-doll look that plagued the PS2 MK characters has been overcome, and the whole package is quite pretty. Speaking of which, I must comment on the, er, proportions of the female combatants. The situation was ridiculous enough that we spend half the evening joking about it.
  • "Just think how awesome the game would have been if they'd spent less time on boob-bounce physics." - Brendan
  • "Oh no! Jax, my breasts have achieved fully sentient status!" - Ken, free-forming a Sonya Blade cutscene voiceover, MST3K style

The New Xbox Experience, or, When Wiivatars Attack!

Well, for good or ill, the '08 Fall Dashboard Update goes live today. (Whose idea was it to let the marketing guys spin a moniker for a freaking system update, anyway?) Out of curiosity, I logged onto XBL this morning while getting ready for work. I was pleased to see that the download was acceptably brief.

Unfortunately, though, the first experience you'll be dumped into is my least favorite feature of the NXE, namely the dorky avatars. Sure, it was pretty easy to create a reasonably close, big-headed faxsimile of myself, but why?? The 360's main demographic is late teen to 30's adult males, and what typical adult male gamer doesn't want ridiculously cutesy, childish figures prancing around on their cutting edge gaming console? Ugh...

What I do like, and test-drove this morning, is the full game install to hard disk feature. I popped in Fallout 3, and the process took about 10 minutes max. Upon firing up the game, I was very relieved to hear, well, the damn game! The optical drive on my red-ring-replacement 360 sounds roughly like a hair dryer on "low" setting, and is particularly annoying if you're trying to play a retail game on any audio level besides full Memorex mode.

The NXE: Xbox audio on "11" no longer necessary!




Nov 12, 2008

Our Star Wars RPG Campaign Blog Achieves Orbit

The ever-resourceful Mr. Newquist launched a cool Wordpress blog for our fledgling Star Wars Saga Edition RPG campaign today. (It's like Dungeons & Dragons, but based on the Star Wars movies. Yes, I'm that big a nerd.)

Still much content to be posted, but be sure to check back soon if you're interested in such things.

Oct 3, 2008

Star Wars Saga Edition >> 4E!


With the release of Dungeons & Dragons 4th Edition, my table-top gaming group spent a long time discussing our options. Many of the players were either miffed at WotC's handling of the release (and seemingly summary dismissal of lifelong players), or unsatisfied with the new rules engine.

We did run a short playtest campaign of 4th Edition. Many of us liked the ruleset, but versatility seems lacking compared to 3.X and the rules for arcane magic in particular just don't suit our Greyhawk-based home campaign setting. Maybe the fit will improve as more sourcebooks flesh out the options available to players, but most of us are heavily dissatisfied with the core mechanics. Time will tell as more 4E content is released.

We certainly have the choice to continue playing 3.5E, but much of the gaming world will be moving on. Personally, I'm worried about the slippery slope - that I might become one of those weird, wild-eyed bearded fat guys off in the corner at GenCon still playing 1st Edition...

Then there's Paizo Publishing's new rising star - the Pathfinder system. Many of our players have taken a shine to Pathfinder, but we're not keen to start learning beta rules, which may change again with the final release next August.

So what to do in the mean time? Hey - what about those cool Star Wars Saga Edition rules that Ken picked up last GenCon? Although I hadn't been able to attend, my group had playtested the SWSE core rules and found them very much to their liking. Saga Edition seemed like a perfect compromise for the time being, so we've made the decision to play SE for a year and see if the final release of Pathfinder suits our taste for our triumphant return to Obsidian Bay.

Between working on my progress in KotOR II while my 360 was out for repair, and my more recent tawdry affair with The Force Unleashed, I was already on a fairly large Star Wars kick. The Saga Edition rules have Force-Grabbed me by the collar though. I simply can't remember being this excited about a RPG campaign for many a year.

Normally, I'm pretty lukewarm about RPG gaming. Sure, it's fun because I'm getting together with buds and gaming, but typically I'd much rather play strategy board games (geeky scifi- or fantasy-themed board games, that is) . Weirdly enough though, SWSE has me gnawing on my dice in anticipation.

One last note - for any readers actually playing SWSE, be sure to check out the Order 66 podcast - very well done and informative.

Dec 9, 2007

Weisman Regains Rights to FASA Properties

Many fans will be delighted to hear that Jordan Weisman's new company Smith & Tinker has licensed the rights for the Battletech, Shadowrun, and Crimson Skies properties back from Microsoft. Here's a link to the press release.

Go Jordan! Can't wait to see what his next move will be.

Oct 11, 2005

Dungeons & Dragons II: Wrath of the Dragon God - a review

My son and I finally got a chance to sit down and watch this flick last night. DVR's are a wonderful thing, people!

Dungeons & Dragons II: Wrath of the Dragon God is a direct-to-cable movie that first aired on the Sci Fi Channel last Saturday night. Now, you may be fortunate enough to ask, "what do you mean Dungeons and Dragons II - there was a first D&D movie???" That study in fan disappointment limped past movie-goers nationwide in 2000, and is best left forgotten. It wasn't a horrible movie, but faithful gamers worldwide were hoping for much more. Unless you have a particularly masochistic sense of curiosity, best to leave that flat attempt lie undisturbed in its shallow cinematic grave.

Back to the subject at hand, I really found D&D II: WotDG to be enjoyable. Between the disappointing first D&D movie and the fact that this new installment aired directly on cable, I didn't have high expectations. I must say that my trepidations were unfounded. The new movie was quite well done, especially given the format.

First and foremost, a nod was certainly given to the players. The movie was rife with references to specific spells, magic items, creatures, locations, and gods from the actual game. The story led us through the necessitated formation of a traditional D&D adventuring party, their journeys across a varied fantastic landscape (including some honest-to-gods actual dungeons crawls), and finally into several epic confrontations with a collection of evil masterminds and vicious beasties.

Sure, the acting was frequently over-the-top, but I believe that to some extent, this may have been a tongue-in-cheek attempt to mirror the high-cheese melodrama spouted around many a dining room table every Friday evening. The only thing missing was the alluring clatter of rolling dice.

For the other parents reading, there was certainly some rather vivid violence, a little blood, and a goodly group of creepy critters and beings. That said, it was presented in such a fashion that I personally had no compunctions against my 9-yr-old son watching.

In any case, my son and I very much enjoyed curling up on the couch and soaking up this pulpy but exciting and entertaining flick. I think one must take it for what it is, but for Sci Fi's first attempt, they certainly hit their mark. Watch it soon with a son or daughter near you!

Sep 8, 2005

The Gamer Me

I'm a gamer. Always have been. You're going to hear a lot on gaming here, so if that topic doesn't interest you, my best suggestion is to run away screaming.

Other than time spent with my family, gaming is what keeps me sane. I guess I'm going to have to analyze this...

To begin, I've grown up with the industry. I was there for Pong, and Atari, and Intellivision. I was the first generation who's mothers had to physically drag their male children past the Space Invaders machine on their way out of a Pizza Hut.

I learned to program on a Radio Shack Trash-80, and spent long afternoons trying to land that damned lunar module on those treacherous, blocky peaks. I blew many a sunny summer Saturday holed up in my basement playing Adventure. Then Zork. Then King's Quest. We continued to grow, and the industry grew and matured with us.

I was the first generation of kids that grew up playing pen & paper Dungeons and Dragons. We imagined, we created, our adventurs were epic, and we remember those early days fondly. Fast forward to the present, and you'll still find me most Friday evenings, dice in hand, at one of my good friends' dining room tables.

Gaming is so many things. It's a social event, a reason to get together with friends with similar interests, to laugh it up, ham it up, and wind down after a busy week.

Gaming is recreational mental exercise, an opportunity to match wits (both the cerebral and humerous varieties), match reflexes, match strategies, and many times, a good opportunity to practice humility.

Gaming is an important vehicle for stress relief. It's down time incarnate. Many people enjoy TV or a movie at the end of a tough day, and I certainly do as well. Wrapping one's self up in a story, however - at least for me - is that much more effective when one can interact with said story.

People are animals - intelligent, complex, and (supposedly) civilized - but animals nonetheless. We retain our primitive urges to fight, to hunt, to mate, to flee, but we don't like to admit to it. I don't mind. Gaming is a healthy outlet for many of those instinctual behaviors. I don't get urges to get in bar fights. In the past week, I have vanquished 45 murlocs, three dozen orcs, and a giant fire elemental. I beat a hopped-up Lancer Evolution to the finish line, and wasted 9/10ths of the Covenant forces. I have no pent-up hormonal agression left to spare on two rude drunks. :)

In short, I'm a gamer.