Showing posts with label Fallout3. Show all posts
Showing posts with label Fallout3. Show all posts

Nov 19, 2008

Still Alive

Wow - the ol' blog is looking very neglected. Let's start with a catch-up post. We've been pretty busy, and even more so at work, hence the lack of posts.

Left 4 Dead

Most of my gaming group got together last week to test drive the Left 4 Dead demo on XBL. Very freaking fun. We really enjoyed the co-op play, and all the ensuing confusion, complaints, and carnage.

"Bob, why the hell are you three blocks ahead of us??"
"Ack, a smoker grabbed me - help!!"
"No - don't shoot the Boomer yet!! Ahh, crap. Incoming!!!"
Most excellent fun. I loved how the game models zombie-movie conventions. A friend goes down, and another player must go over and spend time helping them up. A "boss" zombie attacks a player, and the others must rescue that player - he can't save himself. All these nuances force the players to act as a team or perish - a great way to foster cooperative play.

My group has been trying to figure out what our next XBL multiplayer game will be, and L4D was a strong candidate. In the end though, most of the group wasn't convinced, due to the lack of any unique single-player content. I'm sure we'll get this game some time, but now right now. Gears of War 2 seemed like another obvious choice, but I think the weak GoW1 story left several of the us underwhelmed. Several others are waiting until closer to the holidays. It looks like Rainbow Six Vegas may be our next XBL venture.


Fallout 3

I've really been having a blast with Fallout 3. We stayed home all of last weekend, and after knocking out a hefty hunk of chores each day, I deliberately carved out a few hours to continue exploring the Capital Wasteland.

The game is simply fantastic, and I'm particularly digging the palpable sense of exploration, the tension of traveling across a hostile, unknown landscape, and especially the extremely well-written quests and story. (I'm level 8 now, and just finishing up the last of the Survival Guide quests.)




Game Night

Our Star Wars Saga Edition session got off to its normal start - namely everyone sitting around chatting, catching up, and generally letting our hair down and decompressing after a long week's work.

Unfortunately, Ken - our designated GM for the evening - had a unexpected hostile random encounter with Neutron Lad and Star Girl (his kids) and we had to close up shop for the night.

This week Ken is busy, so we've got Classic Battletech at Damon's house on the slate. I've been reading a ton of Battletech books lately (Project Phoenix and Total Warfare), so I'm totally jazzed to sling some LRMs, baby!









Mortal Kombat vs. DC Universe

Monday night, Brendan and I headed over to Ken's place to help him playtest MK vs. DCU for his Sci Fi Weekly review. We were all very pleasently surprised.

When this game had been announced, I had been firmly in the "huh??" camp. Suffice it to say, however, that Midway has done a fantastic job of crafting a story that makes the whole premise suprisingly acceptible. In fact, the story (told through a series of cutscenes seamlessly woven into the fight sequences) is very engaging and well-crafted.

The gameplay was likewise satisfying. Midway dropped much of the complexity that had been bolted on to the MK games of late. Gone are all the extraneous weapons, fighting stances, and emphasis on 3rd-dimensional movement. This game feels much more like a back-to-roots, 2008 take on the classic 2D Mortal Kombat games. The move set is simple enough for casual play, and contains enough depth to keep all but the diehard Virtua Fighter junkies engaged. Even given my dislike for the 360's mushy, imprecise d-pad, I still very much enjoyed myself.

The effects and animation were quite good as well. The plastic-doll look that plagued the PS2 MK characters has been overcome, and the whole package is quite pretty. Speaking of which, I must comment on the, er, proportions of the female combatants. The situation was ridiculous enough that we spend half the evening joking about it.
  • "Just think how awesome the game would have been if they'd spent less time on boob-bounce physics." - Brendan
  • "Oh no! Jax, my breasts have achieved fully sentient status!" - Ken, free-forming a Sonya Blade cutscene voiceover, MST3K style

The New Xbox Experience, or, When Wiivatars Attack!

Well, for good or ill, the '08 Fall Dashboard Update goes live today. (Whose idea was it to let the marketing guys spin a moniker for a freaking system update, anyway?) Out of curiosity, I logged onto XBL this morning while getting ready for work. I was pleased to see that the download was acceptably brief.

Unfortunately, though, the first experience you'll be dumped into is my least favorite feature of the NXE, namely the dorky avatars. Sure, it was pretty easy to create a reasonably close, big-headed faxsimile of myself, but why?? The 360's main demographic is late teen to 30's adult males, and what typical adult male gamer doesn't want ridiculously cutesy, childish figures prancing around on their cutting edge gaming console? Ugh...

What I do like, and test-drove this morning, is the full game install to hard disk feature. I popped in Fallout 3, and the process took about 10 minutes max. Upon firing up the game, I was very relieved to hear, well, the damn game! The optical drive on my red-ring-replacement 360 sounds roughly like a hair dryer on "low" setting, and is particularly annoying if you're trying to play a retail game on any audio level besides full Memorex mode.

The NXE: Xbox audio on "11" no longer necessary!




Nov 5, 2008

Fable II Winding up - Fallout 3 Here I Come

Got to play Fable II for a good long time last night. I'm closing in on that jerk Lucian - his base are belong to me tonight for sure!

I don't think I'm going to replay the game as an evil character - I think it'll serve me better as trade credit towards my next purchase. I am enjoying the game, but I'm very eager to dive into Fallout 3, as well as work on a few other older games (Half Life 2 and the venerable Mechwarrior 4: Mercenaries in particular). Oh yeah, then there's the gabillion other games that are coming out over the next few months!

My next big decision is going to be between Mirror's Edge, Gears 2, and Rock Band 2. Since Zack just got his braces attached yesterday, I'd best cool it with the extraneous spending - at least until we get used to the new budget! I think we mostly have it covered though. We've already eliminated a few unnecessary monthly bills to compensate - namely HBO, Netflix (we don't use it much when new episodes of our shows are airing), and Audible. Plus, we're probably going to dump our copper phone line if Verizon will let us do naked DSL.

Oct 30, 2008

Fallout 3's "Blood Ties" Quest - 'Tis the Season! (spoiler free)


So it turns out that all my fumbling and bumbling to find The Family was rewarded in the end with a pretty cool quest. Those that know my taste in monsters will realize that this one was right up my alley (and seasonally appropriate as well).

When you finish the quest, be sure to talk to Vance if possible and ask him about, erm, joining the gang - if you dare. You'll be rewarded with a cool bonus Perk.

Fallout 3: Stuck on the Blood Ties quest? Here's a solution.

If, like me, you are working on the Fallout 3 quest Blood Ties and have spend hours searching for The Family without success, check out this blog post from Kelly at Outer Heaven.

Oct 29, 2008

Fallout 3: Megaton of Fun?


So far, F3 really nails the Fallout feel. Especially the opening "character growth" / character creation sequence - that was really well done.

A quick comment on the organic character generation, though. Although it's fun to see what kind of character gets spat out, players may not get what they ultimately want. I tried not to "game" the aptitude test sequence, and did get a character that was pretty much want I was hoping for, barring one weirdly-placed skill focus point. Wisely, Bethesda allows you to tweak your three skill foci though, so all was well. (I think the original Fallout let you do a final tweak too.)

I'm not fond of the real time melee combat - the control feels muddy and mushy - maybe even drunken. Note that this comment is based on solely on baseball bat vs. nightstick scuffles in the cramped quarters of Vault 101 - hopefully melee is less annoying out in the open wasteland. I found this fact strange, because melee in Oblivion had seemed a bit more precise. (That said, my Oblivion character was an archery specialist, so I didn't do as much sword hackery as pointy-stick-launching.) Hopefully, the VATS system will make up for the mushy-melee shortfall, but my jury is still out on VATS.

So far I've played through the (extensive) opening sequence, left the vault, and after a quick scout around the surrounding landscape, made my way to the first town (Megaton).

I'm enjoying the characters, atmosphere, and dialogue so far. The Oblivion-engine facial models though, are still creepy. They are stiff and lifeless - especially compared to Mass Effect's exemplary showing in that area. I find the effect jarring, especially paired with the excellent F3 voice acting and dialogue writing. Given that older games (Half Life 2 comes to mind) have done a much better job with facial animations, Fallout 3 character faces end up looking very dated.

One last early observation - I can't seem to access a description blurb of the items present in Container or Barter windows. Sure, "Sawed-off Shotgun" is self-explanatory, but WTF is a "Schematic: Shishkebab"??

More after additional play time.