Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts

May 20, 2009

Work, Work!

After even more grunt work (pun intended - read on) on the Patio from Heck, I did free up a few hours last evening to continue with my RTS experiment while enjoying a few frosty homebrews.

Starcraft looked much better than I'd expected. You have to credit Blizzard's artists when a 640x480 game still looks attractive on a 24-inch 1920x1200 monitor!

That said, the 11-yr-old unit pathfinding AI has not aged gracefully. When moving groups of units through terrain of any complexity whatsoever, I ended up with Zerg-bait stragglers wandering around the landscape searching in vain for their compatriots. I don't think I'd have the patience to babysit individual units from point A to B in a protracted campaign. So, even though the story and voice acting were compelling, I think I'll give this one a pass and read the novelization instead in preparation for Starcraft 2.

The Warcraft III demo, on the other (albeit green-skinned) hand, sucked me in like a haywire Roomba. I had forgotten how absolutely fantastic the writing and art direction were, and the sound design perhaps surpasses even those two factors.

I played through the first few levels of the prequel campaign - Thrall is still too cool for school - and immediately thereafter logged on to Battle.net to purchase a download of Reign of Chaos. This exercise was perhaps the only disappointing part of my WC3 experience. I placed my order, updated my payment info to reflect a new card number, and purchased the game. Strangely, though, it took about a half hour for my order to process such that the download link was propigated to my Battle.net home page. I know Blizzard has been making a lot of changes to Battle.net, but they have to recognize that their customers are going to expect a digital purchase to be available instantaneously. I can only assume it was an anomoly?

"Time and moods are changing, attention spans quickening. Welcome to the Information Age." - Queensryche, "My Global Mind"

May 19, 2009

Assaulting the RTS Brain Bunker

The past few evenings, I've been greatly enjoying a playthrough of the Warhammer 40K: Dawn of War II demo. DoW2 is a recent real time strategy game release for Windows machines only.

Those following my Twitter feed will know that I'm a Mac-only cat these days. So, to give DoW2 a whirl, I installed Windows 7 (Release Candidate build) on my iMac via Boot Camp. It was a very easy install, and has been running without a hitch.

Anyway, back on topic, even though DoW2 is a RTS game, there are a lot of RPG elements to it. Loot drops are scattered throughout the maps, offering upgrades and customization for your heroes' gear. Similarly, progress earns you points which may be spent to increase attribute scores and open up special abilities in the process - very similar to Mass Effect's system.

In a departure from most RTS games, there is no base building in DoW2. None. Instead, players immediately tasked with tactically directing up to four discrete squads of Imperial Space Marines and managing their special abilities. Moreover, the "hero" character that leads each squad can't be permanently killed, which keeps the story moving, but they can be incapacitated temporarily during a mission. The individual troopers can be squished messily however, decreasing the strength of your force.

The short version is: this game is a RTS game for people easily frazzled by RTS micro-management, and/or those that tire of the base building click-fest. People like, you know, me. Plus, we're talking WH40K here, so the setting is bitchin' and bombastic. My only complaint is that the 1P story mode is Space Marines-only. You don't get to play as Orcs, Eldar, or the Tyranids (Genestealers) in the campaign mode. (All the races are available in multiplayer, however.)


Storm that Bunker, Soldier!

So, enjoying this "RTS lite" has caused me to wonder whether I might be able to break my real time strategy game brain-block. For some time, I have found myself disliking RTS gameplay. I even attempted to play through Warcraft III a while back, having enjoyed the storyline vicariously via WoW. Unfortunately, I just couldn't get into it. It was fun in the beginning, but as the difficulty ramped up with each mission, the old cerebral sweats and stuff-to-click overload started to kick in.

Thing is, I used to really enjoy playing Warcraft and Warcraft II with friends back in the day! So, why this "new" dislike of RTS gaming? I think all the base-building and arms-race-style play is a big factor. Sometimes this mechanic feels stressful and a little too much like work. These days, with all my day-to-day responsibility, I like a game that allows me to mentally chill. It's what drives me to play, really. To be really honest, after a week of no gaming, Lance can be a very stressed-out puppy.

In any case, now I'm all RTS-curious. Since I traded off my Warcraft III Battle Chest through Goozex a while back, I downloaded the demo this morning, and I'm going to give it another shot tonight. Maybe I can break this mental blockade once and for all. I need to figure out whether to buy Warcraft III, or if my RTS tolerance is unbreakable, to just accept my handicap and scoop up Dawn of War 2.

Moreover, seeing as Starcraft 2 is looming on our horizon like a hulking, alien mother ship, and considering that I've never played through the original, I'm also thinking about giving Starcraft a shot too. If I do prove amenable to RTS gaming again, I'd really like to experience the SC1 storyline before #2 launches. I'm just very skeptical about what Starcraft will look like on my 24" iMac. I mean, the max resolution is 640x480 for cripe's sake. It's going to be like Super-Aliased Lego Starcraft. We shall see when I grab the demo tonight...

Edit: Follow-up post found here.

Jan 12, 2009

Families that Slay Together...

Well, I finally succumbed again to Azeroth's siren call and logged back onto World of Warcraft to explore the Wrath of the Lich King expansion's new continent of Northrend.

I must say that WotLK offers the most engrossing and innovative WoW quest content to date. Blizzard has also managed to reduce the drudgery a bit as well, and I'm finding that professions and faction reputation are leveling up much more organically. Less grinding and farming, more questing and story FTW.

My renewed relationship with WoW has borne some even more important, albeit less expected fruit. About a week ago, I decided to open a separate account for my 12-year-old son. He's played WoW on my account for years, but we were never able to play together. My wife had always been very (understandably) resistant to paying for a second account, but given Zack's sudden (but highly welcome) decision to actually put forth some significant academic effort this year, I felt that a reward was due. I also made it quite clear that the arrangement works both ways - he only gets to play if his grades warrant it.

With his own account, he's now able to play with school friends (after finishing his homework), but more importantly, to stomp around Azeroth with his dear old Dad. It's been a great bonding experience to actually play with him, and not just discuss our separate adventures. We're currently questing our way across Loch Modan, he as a Dwarven hunter and I as a Night Elf druid (Feral-spec, naturally, given my love of shapeshifter folklore). Hopefully, given the triple-experience buff we're enjoying due to Blizzard's Recruit-a-Friend program, we'll both be sporting new level 60's in a few months.

The real Achievement, of course, is finding one more way to spend time with my son. Now that's an Epic quest worth pursuing.