The (evil? Galactic?) Lucas Empire recently announced a new horror-themed Star Wars genre novel entitled Deathtroopers. Not much more info available beyond the October 27, 2009 street date and cover art, but here's a link to the post on StarWars.com. Sounds intriguing!
Jan 29, 2009
Deathtroopers
Nov 19, 2008
Still Alive
Wow - the ol' blog is looking very neglected. Let's start with a catch-up post. We've been pretty busy, and even more so at work, hence the lack of posts.
Left 4 Dead
Most of my gaming group got together last week to test drive the Left 4 Dead demo on XBL. Very freaking fun. We really enjoyed the co-op play, and all the ensuing confusion, complaints, and carnage.
"Bob, why the hell are you three blocks ahead of us??"Most excellent fun. I loved how the game models zombie-movie conventions. A friend goes down, and another player must go over and spend time helping them up. A "boss" zombie attacks a player, and the others must rescue that player - he can't save himself. All these nuances force the players to act as a team or perish - a great way to foster cooperative play.
"Ack, a smoker grabbed me - help!!"
"No - don't shoot the Boomer yet!! Ahh, crap. Incoming!!!"
My group has been trying to figure out what our next XBL multiplayer game will be, and L4D was a strong candidate. In the end though, most of the group wasn't convinced, due to the lack of any unique single-player content. I'm sure we'll get this game some time, but now right now. Gears of War 2 seemed like another obvious choice, but I think the weak GoW1 story left several of the us underwhelmed. Several others are waiting until closer to the holidays. It looks like Rainbow Six Vegas may be our next XBL venture.
Fallout 3I've really been having a blast with Fallout 3. We stayed home all of last weekend, and after knocking out a hefty hunk of chores each day, I deliberately carved out a few hours to continue exploring the Capital Wasteland.
The game is simply fantastic, and I'm particularly digging the palpable sense of exploration, the tension of traveling across a hostile, unknown landscape, and especially the extremely well-written quests and story. (I'm level 8 now, and just finishing up the last of the Survival Guide quests.)
Game NightOur Star Wars Saga Edition session got off to its normal start - namely everyone sitting around chatting, catching up, and generally letting our hair down and decompressing after a long week's work.
Unfortunately, Ken - our designated GM for the evening - had a unexpected hostile random encounter with Neutron Lad and Star Girl (his kids) and we had to close up shop for the night.
This week Ken is busy, so we've got Classic Battletech at Damon's house on the slate. I've been reading a ton of Battletech books lately (Project Phoenix and Total Warfare), so I'm totally jazzed to sling some LRMs, baby!
Mortal Kombat vs. DC UniverseMonday night, Brendan and I headed over to Ken's place to help him playtest MK vs. DCU for his Sci Fi Weekly review. We were all very pleasently surprised.
When this game had been announced, I had been firmly in the "huh??" camp. Suffice it to say, however, that Midway has done a fantastic job of crafting a story that makes the whole premise suprisingly acceptible. In fact, the story (told through a series of cutscenes seamlessly woven into the fight sequences) is very engaging and well-crafted.
The gameplay was likewise satisfying. Midway dropped much of the complexity that had been bolted on to the MK games of late. Gone are all the extraneous weapons, fighting stances, and emphasis on 3rd-dimensional movement. This game feels much more like a back-to-roots, 2008 take on the classic 2D Mortal Kombat games. The move set is simple enough for casual play, and contains enough depth to keep all but the diehard Virtua Fighter junkies engaged. Even given my dislike for the 360's mushy, imprecise d-pad, I still very much enjoyed myself.
The effects and animation were quite good as well. The plastic-doll look that plagued the PS2 MK characters has been overcome, and the whole package is quite pretty. Speaking of which, I must comment on the, er, proportions of the female combatants. The situation was ridiculous enough that we spend half the evening joking about it.
- "Just think how awesome the game would have been if they'd spent less time on boob-bounce physics." - Brendan
- "Oh no! Jax, my breasts have achieved fully sentient status!" - Ken, free-forming a Sonya Blade cutscene voiceover, MST3K style
Well, for good or ill, the '08 Fall Dashboard Update goes live today. (Whose idea was it to let the marketing guys spin a moniker for a freaking system update, anyway?) Out of curiosity, I logged onto XBL this morning while getting ready for work. I was pleased to see that the download was acceptably brief.
Unfortunately, though, the first experience you'll be dumped into is my least favorite feature of the NXE, namely the dorky avatars. Sure, it was pretty easy to create a reasonably close, big-headed faxsimile of myself, but why?? The 360's main demographic is late teen to 30's adult males, and what typical adult male gamer doesn't want ridiculously cutesy, childish figures prancing around on their cutting edge gaming console? Ugh...
What I do like, and test-drove this morning, is the full game install to hard disk feature. I popped in Fallout 3, and the process took about 10 minutes max. Upon firing up the game, I was very relieved to hear, well, the damn game! The optical drive on my red-ring-replacement 360 sounds roughly like a hair dryer on "low" setting, and is particularly annoying if you're trying to play a retail game on any audio level besides full Memorex mode.
The NXE: Xbox audio on "11" no longer necessary!

Nov 12, 2008
Our Star Wars RPG Campaign Blog Achieves Orbit
The ever-resourceful Mr. Newquist launched a cool Wordpress blog for our fledgling Star Wars Saga Edition RPG campaign today. (It's like Dungeons & Dragons, but based on the Star Wars movies. Yes, I'm that big a nerd.)
Still much content to be posted, but be sure to check back soon if you're interested in such things.
Oct 15, 2008
All That is Old is Nerd Again
BattleMech Technicians Rule!
I recently started getting back into Classic BattleTech. Though perhaps more on hiatus then off, I've been playing this game for literally decades, and after a rousing game at our yearly weekend gaming fest, Nuke(m)Con, I decided to take the plunge and pick up the Introductory Box Set for my son and I to enjoy. (And, true to my typical nerd-zealotry, a map pack and a TRO too...)
Anyway, with this rekindled interest in BattleTech, I began searching for BT computer games. Firstly, I had never finished Microsoft's MechWarrior 4: Vengeance (a 2000 release), so I started checking to see if there is any widescreen support for it. (My PC is currently equipped with a gorgeous 21 inch WS Samsung LCD, and no way was I sullying it with icky stretched-out Mech graphics...) There does appear to be a registry hack. So far, so good.
Even better, MW4: Mercenaries (the 2002 standalone expansion to Vengeance) has received a ton of rapt aftermarket love from the community. First, MekTek.net has created a MekPak adding 29 more canon mechs to the game, plus more weapons, weapon slots, maps, and camo schemes. (Apparently, one can't use these mechs in campaign mode, however, without using a wonky "selling and buying back a mech three times" exploit. They are all available in the Instant Action and multiplayer modes, though. )
Second and even better, the folks at the MechStorm website have created a high-def patch for MW4: Mercs. It updates the graphics of all the original mechs (and many of the MekTek ones), adds upgraded sound effects, and improves the graphics of many of the rocks, plants, and buildings.
I've already placed an order for MW4: Mercs on nuLime.com...
Finally, a group is creating a total conversion of Crysis called Mechwarrior: Living Legends, and it's due out this winter. Be sure to check out their first teaser trailer - it's well worth the short download. This sucker is full-out BattleTech. It includes vehicles, infantry, aerospace fighters - everything! And stunning graphics that will probably break my PC...
And X-Wing Mechanics, Too!
Now, if you've been reading Ditlog lately (as thousands upon thousands of loyal fans do monthly - uhh, *cough*), you've noticed that I'm also all smitten with the Star Wars universe these days.
During a recent playtest of the starship combat in the SWSE RPG rules, we were talking nostalgically about the old Lucasarts and X-Wing and Tie Fighter games. My buddy Damon mentioned that there had been an updated X-Wing release in the not-too-distant past, so I looked it up.
Not only does X-Wing Alliance (1999) look sweet (and support widescreen), but a group at the X-Wing Alliance Upgrade site has been creating gorgeous updated models and skins for the spacecraft and scenery. I can't wait to try this one out too!
The next step will probably be finding a program to get a gamepad to play nice with these aging games...
Oct 6, 2008
My Bittersweet Affair with The Force Unleashed: a Spoiler-Free Review

Well, I finally finished The Force Unleashed yesterday (on Xbox 360). Let me first say that yes, I enjoyed the game - as did my son. In retrospect, I think there are two major factors leading to the lukewarm reviews the game has been receiving.
Kickin' Butt Old School
Firstly, in many ways the gameplay is very retro. To quote TFU project lead Haden Blackman, "this game is about kicking ass with the Force." Thing is though, one needs to kick an awful lot of ass to get from point A to point B. Distilled down, TFU most closely resembles a modern and more versatile version of classic arcade beat 'em up games like Double Dragon or Konami's Teenage Mutant Ninja Turtles.
Okay, okay - I can already hear the fanboys screaming (as if millions of nerds suddenly cried out in anger and refused to be silenced.) Bear with me and follow along:
- You're moving steadily forward along a highly linear path? Check.
- You are hindered in your progress by hordes of determined, but very similar combatants? Check.
- Fighting involves a lot of button-mashing, and a few relatively simple combos are available to you? Check.
- You get to fight a bigger, tougher, more interesting dude at the end of the level? Check.
- Rinse, repeat? Check.
Now granted, this particular beat 'em up happens to feature some pretty spectacular graphics and sound. And the battlegrounds include cool spaceships, lush alien planets, and sinister space stations. (And it's set in the Star Wars universe too - I almost forgot.)
As I'd mentioned in my preview, the potential exists for the game to come off like a boring button-masher. Don't miss the boat, though - the designers intend for you to wade through your numerous enemies like an orchestral conductor weaving a symphony of dark side destruction. Mix and vary your force powers and attacks, make use of all the interesting combos available to you, and challenge yourself to fling that stormtrooper or punt that jawa just a bit farther than the last time. Because even so, your thumb will probably be sore by the end of your play session - to some extent it's up to you to make it interesting.
You will probably also need to approach the tougher fights like you would those in an old school game. In the end, almost all the bosses and unique sequences require following some kind of pattern or trick. Many of the press reviews complained about such segments of the game, but maybe I'm a little more immune since I'm a crusty old Gen X gamer who cut his teeth on content like this.
Test that boss for weaknesses, watch for patterns, and take advantage of soft spots. Personally, I found the boss battles very interesting and engaging, and once the "trick" was discovered, the difficulty of the fight was much less than at first blush. Don't be too embassased to check GameFaqs either - there are a few spots where the solutions just aren't very evident.
Regarding boss fights, I'm not sure I like the QTE's. That mechanic does allow the designers to involve the player during a cinematic sequence, but I find myself missing most of the action due to focusing on the next button-press prompt. I think my vote is "meh" - I prefer fighting the boss in real time and then watching a cinema after I've beaten them.
One last retro facet is the search for hidden "jedi holocrons" that offer additional experience and power-ups. Some are hidden, and many of the more obvious require a hackle-raising series of jumps and timing to reach. If you really want to max out your character by the end of the game though, make the search for these golden goodies a priority and have fun looking - I did.
Polished, it is Not
The second weakness of the game contributing heavily to the critical raspberries is the lack of general polish and fine-tuning. TFU simply feels a bit rushed to market. Yes, the graphics are beautiful and detailed, the sound and voicework commendable, and the physics modeling excellent. On the other hand, the camera control is often spastic and contrary, the frame rate hitches frequently, and the horizontal tearing is distractingly prominent. Perhaps Lucasarts is simply pushing the 360 to its processing limits, but I'd speculate that further optimization of the graphics engine would have alleviated most of these issues. Topping off the mechanical maladies, the menu system is clunky and annoyingly slow-loading.
The gameplay itself could have benefited from further tuning as well. The timing of many enemies' attacks seemed to coincide exactly to your character's recovery speed, such that even the lowliest EVO trooper is sometimes able to knock you down repeatedly. Hordes of such enemies - common towards the end of the game - find you frequently stun locked and frustrated. Add a sniping Scout Trooper or two to the mix, or maybe several rocket-firing Jump Troopers who hover in silently out of our field of vision, and you're off to the loading screen once more.
It also bothered me that several enemies were only defeatable through spamming a single attack - several force bars worth of the same attack, mind you. Such an arrangement often finds you running in circles, dodging attacks and waiting for your force power to regenerate. Your thumbstick skills will be tested, but such play is a bit one-dimensional.
Now to my final gameplay bitch. I know that the designers were trying to dream up ways to challenge your incredibly-powerful character, but if the Empire really possessed this many Force-immune super-troopers, would the jedi knights have ever posed an actual threat?
Redemption
Despite all these drawbacks however, I still enjoyed the game. Sure, the gameplay can get a little repetitive, but you're repeatedly trashing stormtroopers with Force-lightning and lightsaber slashes. I'll take such tasks over hopping on mushrooms any day.
Speaking of weird flora, the planets (and starships) featured in the game are beautiful and varied, and your enemies behave convincingly and are well-animated and -voiced. The excellent application of physics effects also aids the player's suspension of disbelief.
In the end, after all of all its temptation towards the dark side of game quality, TFU is thankfully redeemed by its engaging story. Lucasarts has somehow managed to concoct a new and interesting character closely tied with major players from the movies, while successfully shoehorning him into the overarching movie plots in a manner both satisfying and uncontrived. I appreciated how the FU story paints Starkiller as a major influence on the events leading up to A New Hope, but not in a way that might raise the ire of lifelong fans. Bravo to Mr. Blackman and his writing team.
Oct 3, 2008
Star Wars Saga Edition >> 4E!

With the release of Dungeons & Dragons 4th Edition, my table-top gaming group spent a long time discussing our options. Many of the players were either miffed at WotC's handling of the release (and seemingly summary dismissal of lifelong players), or unsatisfied with the new rules engine.
We did run a short playtest campaign of 4th Edition. Many of us liked the ruleset, but versatility seems lacking compared to 3.X and the rules for arcane magic in particular just don't suit our Greyhawk-based home campaign setting. Maybe the fit will improve as more sourcebooks flesh out the options available to players, but most of us are heavily dissatisfied with the core mechanics. Time will tell as more 4E content is released.
We certainly have the choice to continue playing 3.5E, but much of the gaming world will be moving on. Personally, I'm worried about the slippery slope - that I might become one of those weird, wild-eyed bearded fat guys off in the corner at GenCon still playing 1st Edition...
Then there's Paizo Publishing's new rising star - the Pathfinder system. Many of our players have taken a shine to Pathfinder, but we're not keen to start learning beta rules, which may change again with the final release next August.
So what to do in the mean time? Hey - what about those cool Star Wars Saga Edition rules that Ken picked up last GenCon? Although I hadn't been able to attend, my group had playtested the SWSE core rules and found them very much to their liking. Saga Edition seemed like a perfect compromise for the time being, so we've made the decision to play SE for a year and see if the final release of Pathfinder suits our taste for our triumphant return to Obsidian Bay.
Between working on my progress in KotOR II while my 360 was out for repair, and my more recent tawdry affair with The Force Unleashed, I was already on a fairly large Star Wars kick. The Saga Edition rules have Force-Grabbed me by the collar though. I simply can't remember being this excited about a RPG campaign for many a year.
Normally, I'm pretty lukewarm about RPG gaming. Sure, it's fun because I'm getting together with buds and gaming, but typically I'd much rather play strategy board games (geeky scifi- or fantasy-themed board games, that is) . Weirdly enough though, SWSE has me gnawing on my dice in anticipation.
One last note - for any readers actually playing SWSE, be sure to check out the Order 66 podcast - very well done and informative.
Aug 27, 2008
Three Inconvenient Red Rings
Yes, I've finally joined that club. My Xbox 360 Elite gave up the ghost Saturday after just shy of a year's service. No big deal - I've still got a great list of games to play on other systems - but the Fall Avalanche of Goodness is nearly upon us, and I haven't even received my shipping box from Microsoft yet.
Just this morning for instance, I received the LucasArts Insider email newsletter announcing the September 16th North American launch date for Star Wars: the Force Unleashed.
Yes, I'll have just as much fun playing it later. No, I'm not happy about having to wait for it.