Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

May 20, 2009

Work, Work!

After even more grunt work (pun intended - read on) on the Patio from Heck, I did free up a few hours last evening to continue with my RTS experiment while enjoying a few frosty homebrews.

Starcraft looked much better than I'd expected. You have to credit Blizzard's artists when a 640x480 game still looks attractive on a 24-inch 1920x1200 monitor!

That said, the 11-yr-old unit pathfinding AI has not aged gracefully. When moving groups of units through terrain of any complexity whatsoever, I ended up with Zerg-bait stragglers wandering around the landscape searching in vain for their compatriots. I don't think I'd have the patience to babysit individual units from point A to B in a protracted campaign. So, even though the story and voice acting were compelling, I think I'll give this one a pass and read the novelization instead in preparation for Starcraft 2.

The Warcraft III demo, on the other (albeit green-skinned) hand, sucked me in like a haywire Roomba. I had forgotten how absolutely fantastic the writing and art direction were, and the sound design perhaps surpasses even those two factors.

I played through the first few levels of the prequel campaign - Thrall is still too cool for school - and immediately thereafter logged on to Battle.net to purchase a download of Reign of Chaos. This exercise was perhaps the only disappointing part of my WC3 experience. I placed my order, updated my payment info to reflect a new card number, and purchased the game. Strangely, though, it took about a half hour for my order to process such that the download link was propigated to my Battle.net home page. I know Blizzard has been making a lot of changes to Battle.net, but they have to recognize that their customers are going to expect a digital purchase to be available instantaneously. I can only assume it was an anomoly?

"Time and moods are changing, attention spans quickening. Welcome to the Information Age." - Queensryche, "My Global Mind"

May 19, 2009

Assaulting the RTS Brain Bunker

The past few evenings, I've been greatly enjoying a playthrough of the Warhammer 40K: Dawn of War II demo. DoW2 is a recent real time strategy game release for Windows machines only.

Those following my Twitter feed will know that I'm a Mac-only cat these days. So, to give DoW2 a whirl, I installed Windows 7 (Release Candidate build) on my iMac via Boot Camp. It was a very easy install, and has been running without a hitch.

Anyway, back on topic, even though DoW2 is a RTS game, there are a lot of RPG elements to it. Loot drops are scattered throughout the maps, offering upgrades and customization for your heroes' gear. Similarly, progress earns you points which may be spent to increase attribute scores and open up special abilities in the process - very similar to Mass Effect's system.

In a departure from most RTS games, there is no base building in DoW2. None. Instead, players immediately tasked with tactically directing up to four discrete squads of Imperial Space Marines and managing their special abilities. Moreover, the "hero" character that leads each squad can't be permanently killed, which keeps the story moving, but they can be incapacitated temporarily during a mission. The individual troopers can be squished messily however, decreasing the strength of your force.

The short version is: this game is a RTS game for people easily frazzled by RTS micro-management, and/or those that tire of the base building click-fest. People like, you know, me. Plus, we're talking WH40K here, so the setting is bitchin' and bombastic. My only complaint is that the 1P story mode is Space Marines-only. You don't get to play as Orcs, Eldar, or the Tyranids (Genestealers) in the campaign mode. (All the races are available in multiplayer, however.)


Storm that Bunker, Soldier!

So, enjoying this "RTS lite" has caused me to wonder whether I might be able to break my real time strategy game brain-block. For some time, I have found myself disliking RTS gameplay. I even attempted to play through Warcraft III a while back, having enjoyed the storyline vicariously via WoW. Unfortunately, I just couldn't get into it. It was fun in the beginning, but as the difficulty ramped up with each mission, the old cerebral sweats and stuff-to-click overload started to kick in.

Thing is, I used to really enjoy playing Warcraft and Warcraft II with friends back in the day! So, why this "new" dislike of RTS gaming? I think all the base-building and arms-race-style play is a big factor. Sometimes this mechanic feels stressful and a little too much like work. These days, with all my day-to-day responsibility, I like a game that allows me to mentally chill. It's what drives me to play, really. To be really honest, after a week of no gaming, Lance can be a very stressed-out puppy.

In any case, now I'm all RTS-curious. Since I traded off my Warcraft III Battle Chest through Goozex a while back, I downloaded the demo this morning, and I'm going to give it another shot tonight. Maybe I can break this mental blockade once and for all. I need to figure out whether to buy Warcraft III, or if my RTS tolerance is unbreakable, to just accept my handicap and scoop up Dawn of War 2.

Moreover, seeing as Starcraft 2 is looming on our horizon like a hulking, alien mother ship, and considering that I've never played through the original, I'm also thinking about giving Starcraft a shot too. If I do prove amenable to RTS gaming again, I'd really like to experience the SC1 storyline before #2 launches. I'm just very skeptical about what Starcraft will look like on my 24" iMac. I mean, the max resolution is 640x480 for cripe's sake. It's going to be like Super-Aliased Lego Starcraft. We shall see when I grab the demo tonight...

Edit: Follow-up post found here.

Apr 24, 2009

Charity Auction for Child's Play

Brigwyn over at The Hunting Lodge blog is organizing a Children's Week auction for the Child's Play charity. Please click the links above and participate! Donate an item to the auction, bid on an auction, or just make a cash donation - it all helps!

For those not familiar with Child's Play, this is a charity started by Jerry Holkins and Mike Krahulik of Penny Arcade webcomic fame. The organization donates games, toys, and books to sick kids in childrens' hospitals all over the globe.

The cool thing about this charity is that your donation doesn't just go into some nebulous pot and end up who-knows-where. You literally choose which hospital you'd like to contribute to, and an Amazon.com interface opens, showing you a list of the specific items the kids staying there have requested.

This is not your typical bullshit, bloated, waste- and embezzlement-laden "non-profit" megacharity. The exact item(s) you donate go right from Amazon to the kids. The charity has been a tremendous success - it's now in its fifth year, and the 2008 holiday season saw almost $1.5 million in goods sent out to suffering kids.

WoW gamers - help a sick kid forget about their pain for a while. Giving 'till it doesn't hurt FTW!

Feb 2, 2009

Azeroth, Through Four Fresh Eyes

So far, questing across the Eastern Kingdoms with my son has been a wonderful journey. Any activity that fosters time spent together is fantastic, and it’s great to share with him this hobby that I love so much. I’ve been surprised, though, at the degree of new perspective I’m encountering personally in the process.

Not only do I get to enjoy his enthusiasm and wonder while exploring new areas in the game, but we’re both learning how to play new classes and characters. This neophyte status places me not only in the role of teacher, which I expected, but also as a beginner in many ways.

Zack happens to be playing a Hunter, and since that’s my main character’s vocation, I’m in a position to teach him all the facets of that class as we stomp about the world combating evil-doers. However, I’ve also had to learn to be patient with him as he hones his techniques and strategies. In my 70-some odd days played as a Hunter, I’ve become somewhat familiar with the role...

A writer doesn’t need to concentrate on holding her pen as she scribbles – she is able to focus instead on crafting meaningful sentences, paragraphs, and chapters. I'm finding, however, that taking a step back and teaching someone how to hold their pen and form letters one at a time requires an entirely different mindset. Someone somewhere is saying “patience, Grasshoppa” – and I’m the grasshopper, not Zack.

I’m also delving into a new role – that of a Feral Druid – and the dual tasks of both learning to play this class and play it well with a hunter partner are keeping adventures in familiar locales fresh. The ability to effectively tank, deal damage, and heal at any given time – and at the proper times – offers a great dynamic challenge to me as a veteran player. I’m at the bottom of the learning curve, staring up like a yokel tourist new to the big city – and I like it.

Jan 12, 2009

Families that Slay Together...

Well, I finally succumbed again to Azeroth's siren call and logged back onto World of Warcraft to explore the Wrath of the Lich King expansion's new continent of Northrend.

I must say that WotLK offers the most engrossing and innovative WoW quest content to date. Blizzard has also managed to reduce the drudgery a bit as well, and I'm finding that professions and faction reputation are leveling up much more organically. Less grinding and farming, more questing and story FTW.

My renewed relationship with WoW has borne some even more important, albeit less expected fruit. About a week ago, I decided to open a separate account for my 12-year-old son. He's played WoW on my account for years, but we were never able to play together. My wife had always been very (understandably) resistant to paying for a second account, but given Zack's sudden (but highly welcome) decision to actually put forth some significant academic effort this year, I felt that a reward was due. I also made it quite clear that the arrangement works both ways - he only gets to play if his grades warrant it.

With his own account, he's now able to play with school friends (after finishing his homework), but more importantly, to stomp around Azeroth with his dear old Dad. It's been a great bonding experience to actually play with him, and not just discuss our separate adventures. We're currently questing our way across Loch Modan, he as a Dwarven hunter and I as a Night Elf druid (Feral-spec, naturally, given my love of shapeshifter folklore). Hopefully, given the triple-experience buff we're enjoying due to Blizzard's Recruit-a-Friend program, we'll both be sporting new level 60's in a few months.

The real Achievement, of course, is finding one more way to spend time with my son. Now that's an Epic quest worth pursuing.

Aliens: Colonial Marines - Game NOT Over, Man!

Reports that Aliens: Colonial Marines was KIA were apparently only subversive Weyland-Yutani corporate propoganda. According to Dan Stapleton on the latest PC Gamer podcast, Sega PR reps insist that the game is still very much alive and that development is ongoing at Gearbox. Yay!

Nov 19, 2008

Still Alive

Wow - the ol' blog is looking very neglected. Let's start with a catch-up post. We've been pretty busy, and even more so at work, hence the lack of posts.

Left 4 Dead

Most of my gaming group got together last week to test drive the Left 4 Dead demo on XBL. Very freaking fun. We really enjoyed the co-op play, and all the ensuing confusion, complaints, and carnage.

"Bob, why the hell are you three blocks ahead of us??"
"Ack, a smoker grabbed me - help!!"
"No - don't shoot the Boomer yet!! Ahh, crap. Incoming!!!"
Most excellent fun. I loved how the game models zombie-movie conventions. A friend goes down, and another player must go over and spend time helping them up. A "boss" zombie attacks a player, and the others must rescue that player - he can't save himself. All these nuances force the players to act as a team or perish - a great way to foster cooperative play.

My group has been trying to figure out what our next XBL multiplayer game will be, and L4D was a strong candidate. In the end though, most of the group wasn't convinced, due to the lack of any unique single-player content. I'm sure we'll get this game some time, but now right now. Gears of War 2 seemed like another obvious choice, but I think the weak GoW1 story left several of the us underwhelmed. Several others are waiting until closer to the holidays. It looks like Rainbow Six Vegas may be our next XBL venture.


Fallout 3

I've really been having a blast with Fallout 3. We stayed home all of last weekend, and after knocking out a hefty hunk of chores each day, I deliberately carved out a few hours to continue exploring the Capital Wasteland.

The game is simply fantastic, and I'm particularly digging the palpable sense of exploration, the tension of traveling across a hostile, unknown landscape, and especially the extremely well-written quests and story. (I'm level 8 now, and just finishing up the last of the Survival Guide quests.)




Game Night

Our Star Wars Saga Edition session got off to its normal start - namely everyone sitting around chatting, catching up, and generally letting our hair down and decompressing after a long week's work.

Unfortunately, Ken - our designated GM for the evening - had a unexpected hostile random encounter with Neutron Lad and Star Girl (his kids) and we had to close up shop for the night.

This week Ken is busy, so we've got Classic Battletech at Damon's house on the slate. I've been reading a ton of Battletech books lately (Project Phoenix and Total Warfare), so I'm totally jazzed to sling some LRMs, baby!









Mortal Kombat vs. DC Universe

Monday night, Brendan and I headed over to Ken's place to help him playtest MK vs. DCU for his Sci Fi Weekly review. We were all very pleasently surprised.

When this game had been announced, I had been firmly in the "huh??" camp. Suffice it to say, however, that Midway has done a fantastic job of crafting a story that makes the whole premise suprisingly acceptible. In fact, the story (told through a series of cutscenes seamlessly woven into the fight sequences) is very engaging and well-crafted.

The gameplay was likewise satisfying. Midway dropped much of the complexity that had been bolted on to the MK games of late. Gone are all the extraneous weapons, fighting stances, and emphasis on 3rd-dimensional movement. This game feels much more like a back-to-roots, 2008 take on the classic 2D Mortal Kombat games. The move set is simple enough for casual play, and contains enough depth to keep all but the diehard Virtua Fighter junkies engaged. Even given my dislike for the 360's mushy, imprecise d-pad, I still very much enjoyed myself.

The effects and animation were quite good as well. The plastic-doll look that plagued the PS2 MK characters has been overcome, and the whole package is quite pretty. Speaking of which, I must comment on the, er, proportions of the female combatants. The situation was ridiculous enough that we spend half the evening joking about it.
  • "Just think how awesome the game would have been if they'd spent less time on boob-bounce physics." - Brendan
  • "Oh no! Jax, my breasts have achieved fully sentient status!" - Ken, free-forming a Sonya Blade cutscene voiceover, MST3K style

The New Xbox Experience, or, When Wiivatars Attack!

Well, for good or ill, the '08 Fall Dashboard Update goes live today. (Whose idea was it to let the marketing guys spin a moniker for a freaking system update, anyway?) Out of curiosity, I logged onto XBL this morning while getting ready for work. I was pleased to see that the download was acceptably brief.

Unfortunately, though, the first experience you'll be dumped into is my least favorite feature of the NXE, namely the dorky avatars. Sure, it was pretty easy to create a reasonably close, big-headed faxsimile of myself, but why?? The 360's main demographic is late teen to 30's adult males, and what typical adult male gamer doesn't want ridiculously cutesy, childish figures prancing around on their cutting edge gaming console? Ugh...

What I do like, and test-drove this morning, is the full game install to hard disk feature. I popped in Fallout 3, and the process took about 10 minutes max. Upon firing up the game, I was very relieved to hear, well, the damn game! The optical drive on my red-ring-replacement 360 sounds roughly like a hair dryer on "low" setting, and is particularly annoying if you're trying to play a retail game on any audio level besides full Memorex mode.

The NXE: Xbox audio on "11" no longer necessary!




Nov 12, 2008

Left 4 Dead: Demo-licious Demo-lition!

Unfortunately, I got home late last night and the Left 4 Dead demo took forever to download on XBL, so I contented myself with watching some Chuck season 1 episodes with Heather.

I couldn't stand it any longer though, and fired up the demo this morning for a few minutes while the ol' WRX was warming up. Suffice it to say that the opening cinema is fantastic, and serves as a great introduction to the main characters and the more interesting individual varieties of zombies we'll encounter.

Since I only had a few minutes, and am most interested in the co-op modes the game offers, I jumped into the 1P version of co-op play that the demo offers (no online multiplayer in the demo at all from what I could surmise). The other three characters are controlled by (some rather competent) AI 'bots. From my quick taste, I can guess that this is going to be the next multiplayer game of choice for me.

The characters were tasked with making their way from a rooftop haven to a neighboring subway station. I grabbed an Uzi as my weapon of choice and opened the door leading down into the bowels of an apartment building. My 'bot posse and I were immediately assaulted by a number of weak, "everyday" zombies. Note that most of the L4D zombies seem to be very much the fast, rabid 28 Days Later type - no plodding, easy targets in this game! The typical zombie seems to be very easy to take out - in general it's all quantity over quality among the undead.

I shortly discovered that some of the flesheaters are more unique, skilled, and tough, however. The first of these was called a Boomer (I think), and was a huge, bloated and fat zombie that exploded violently when I cut into him with the Uzi. My vision was instantly partially distorted and obscured by the disgusting viscous green gore that splashed out all over us. To our horror, this slime also served to temporarily attract the normal "horde" zombies, and we were almost immediately assaulted by a score of these creatures.

Unfortunately, I actually had to go to work today, so further zombie blasting (and any subsequent Ditlog impressions) would have to wait until this evening. More soon!

Nov 5, 2008

Fable II Winding up - Fallout 3 Here I Come

Got to play Fable II for a good long time last night. I'm closing in on that jerk Lucian - his base are belong to me tonight for sure!

I don't think I'm going to replay the game as an evil character - I think it'll serve me better as trade credit towards my next purchase. I am enjoying the game, but I'm very eager to dive into Fallout 3, as well as work on a few other older games (Half Life 2 and the venerable Mechwarrior 4: Mercenaries in particular). Oh yeah, then there's the gabillion other games that are coming out over the next few months!

My next big decision is going to be between Mirror's Edge, Gears 2, and Rock Band 2. Since Zack just got his braces attached yesterday, I'd best cool it with the extraneous spending - at least until we get used to the new budget! I think we mostly have it covered though. We've already eliminated a few unnecessary monthly bills to compensate - namely HBO, Netflix (we don't use it much when new episodes of our shows are airing), and Audible. Plus, we're probably going to dump our copper phone line if Verizon will let us do naked DSL.

Nov 4, 2008

Gears of War 2 More Story-Focused

I just finished reading IGN's Gears of War 2 review. I was very glad to hear that the second iteration of the franchise will be a bit more story-driven. I didn't dislike the first game, and thought the characters' wry quips quite funny, but I do prefer a deeper yarn and greater sense of immersion in the unfolding events. Gears 1 seemed very one-dimensional.

Synopsis: "Here are the bad guys. They come out of the ground. They are Evil(TM), so you should shoot them." No Cliffs Notes (or Cliffy B notes) required.

I actually have yet to finish the Gears 1 story campaign. The swaying perspective of the game makes me a little sick at times (which doesn't usually happen to me in games), and the claustrophobic and at-odds perspectives of co-op splitscreen don't help matters. So far, most of my Gears play has been "couch co-op" with my son Zack and gaming group buddies Bob and Jon. I expect to finish up the final act as soon as Zack and I can carve out some mutual free time - hopefully this week.

I'm also very keen to try out the GoW2 multiplayer. Again, being to late to the game, I missed out on Gears versus play entirely. As an avid paintballer though, I'm a huge fan of cover-based combat systems. Sure, "normal" FPS multiplayer is fun, but its veritable dearth of sane tactics always bothers me. I don't care if I am wearing Mjolnir armor - in a RL firefight, I'm still going to find some cover. It's not like the suit has a self-preservation dampener or something - sheesh! Anyway, I'm hoping my gaming group decides to take the collective plunge on this title - between the co-op and versus multiplayer modes, it would provide a welcome alternative to Halo 3 over XBL.

Nov 3, 2008

Wings of War: Famous Aces Coming to Xbox Live Arcade

I was very jazzed to hear that Fantasy Flight Games' excellent WWI fighter dogfight game Wings of War is coming to XBLA. I had demoed the game at GenCon '07, and was very excited to pick it up.

The board game's Famous Aces starter box had been out of stock for a while though, and my gaming group hasn't been playing many board games of late, so I'd kind of held off on the purchase.

I'm thinking that WoW:FA on XBL will be an excellent online multiplayer time-killer when the weather is too bad to venture out to our normal Friday night game sessions, though!

The game is being developed by Madison, Wisconsin startup Big Rooster.

Oct 31, 2008

Mirror's Edge Demo: My Brain is Officially Blown

Oh. My God. I just finished playing through the Mirror's Edge demo (released today on both XBL and the Playstation Store). Wow.

You've never played anything like this before - trust me - and that's perhaps what excites me the most about this game. We're not just talking new IP - this is an entirely new genre. Maybe one could argue that ME is simply a first person implementation of the original Prince of Persia, but even at this early stage I'd have to argue that it's something more.

Now, I've been playing first person games for what - let's say 15 years now? I'm confident though, that I have never experienced this level of perspective and immersion. Dice has absolutely nailed their design concept.

I can only assume that the camera position and field of view were tuned, tweaked, and tortuously tested. The player is provided with a sense of position, motion, and inertia that, properly blended with an intuitive control set, make precarious, vertigo-inducing rooftop free running feel somehow natural and fluid. As you flow across the rooftops, you are in a body - not just floating along in a disembodied camera, all FPS-style.

Then there's the art design, and its implementation via the in-game engine. The city is beautiful, crisp and bright, yet stark, and the framerate blazes along smoothly. Your Kung Fu is indeed impressive, Dice.

Play this demo.

Oct 30, 2008

Happy Halloween from EA!

That's right, kiddies - apparently the Mirror's Edge Demo Hits XBL tomorrow! I'm sooo hoping this game lives up to my expectations (and doesn't make me barf playing on my 50" widescreen...)!

Fallout 3's "Blood Ties" Quest - 'Tis the Season! (spoiler free)


So it turns out that all my fumbling and bumbling to find The Family was rewarded in the end with a pretty cool quest. Those that know my taste in monsters will realize that this one was right up my alley (and seasonally appropriate as well).

When you finish the quest, be sure to talk to Vance if possible and ask him about, erm, joining the gang - if you dare. You'll be rewarded with a cool bonus Perk.

Infocom Text Adventure App for Blackberry!

Just wanted to send out a public thanks to William Johnson for his continuing work on a Z-Machine interpreter for Blackberrys (and other J2ME devices), Zaxmidlet. ConstantineXVI and I have been trying to drum up interest over on the Crackberry forums for someone to develop this app, and William came to our rescue like a bolt from the blue.

I just finished installing the newly-released version 0.1.4, and William seems to have deftly fixed all the little bugs I'd encountered in version 0.1.1.

Is that a Zork in your pocket, or are you just happy to have something to do on the plane? (No playing Leather Goddesses during boring church services, you perverts!)

Oct 29, 2008

Fallout 3: Megaton of Fun?


So far, F3 really nails the Fallout feel. Especially the opening "character growth" / character creation sequence - that was really well done.

A quick comment on the organic character generation, though. Although it's fun to see what kind of character gets spat out, players may not get what they ultimately want. I tried not to "game" the aptitude test sequence, and did get a character that was pretty much want I was hoping for, barring one weirdly-placed skill focus point. Wisely, Bethesda allows you to tweak your three skill foci though, so all was well. (I think the original Fallout let you do a final tweak too.)

I'm not fond of the real time melee combat - the control feels muddy and mushy - maybe even drunken. Note that this comment is based on solely on baseball bat vs. nightstick scuffles in the cramped quarters of Vault 101 - hopefully melee is less annoying out in the open wasteland. I found this fact strange, because melee in Oblivion had seemed a bit more precise. (That said, my Oblivion character was an archery specialist, so I didn't do as much sword hackery as pointy-stick-launching.) Hopefully, the VATS system will make up for the mushy-melee shortfall, but my jury is still out on VATS.

So far I've played through the (extensive) opening sequence, left the vault, and after a quick scout around the surrounding landscape, made my way to the first town (Megaton).

I'm enjoying the characters, atmosphere, and dialogue so far. The Oblivion-engine facial models though, are still creepy. They are stiff and lifeless - especially compared to Mass Effect's exemplary showing in that area. I find the effect jarring, especially paired with the excellent F3 voice acting and dialogue writing. Given that older games (Half Life 2 comes to mind) have done a much better job with facial animations, Fallout 3 character faces end up looking very dated.

One last early observation - I can't seem to access a description blurb of the items present in Container or Barter windows. Sure, "Sawed-off Shotgun" is self-explanatory, but WTF is a "Schematic: Shishkebab"??

More after additional play time.

Oct 22, 2008

Fable II: Early Impressions


Man, what a whirlwind this morning at work. Need a sanity check - Ditlog take me away!

I got started with Fable II last night. Well OK, I played for like 6 hours… I’m really enjoying it. Not lightning-struck like I’d been with Morrowind or WoW or anything, but definitely enjoying it.

The moral choices set before your character, and their impact on the world around you, seem very well-implemented so far. The world, the characters, and all the events within it seem cohesive, interconnected and believable.

The mechanism for interacting with the average citizen, however, is not. Your character doesn’t talk, and can only communicate with fellow citizens through a short list of emote functions. This leaves the player feeling like a Cro-Magnon, unable to articulate his thoughts to his neighbors other than via mimed threats, idiotic dancing or whistling, or clumsily-juvenile romantic or lewd gesticulations.

Maybe times have changed, but when I was single it took more than whistling a few tunes, striking a pose, and performing a ridiculous Russian dance to convince my intended paramour to come home with me, or even sillier, accept my hand in marriage. (Or maybe I’m just that bad a dancer?) Not so in Albion.

The combat system is button-mashy and light, but becomes a bit deeper as your character gains in experience. I’m enjoying it so far, even though none of the enemies – in any quantity – pose you any tangible threat.

I’m a huge sucker for games that provide a palpable sense of exploration though, and Fable II delivers in spades. Albion is a visceral and wondrous fairly tale land, albeit with a bit of a dark side. One can sprint myopically from one quest to the next, but straying from Fable’s ingenious “glowing bread crumb trail” to check out what’s down the next fork in the path, under a bridge, or behind a copse of trees is almost always rewarding and satisfying.

Oh, one last comment. A few of the press reviews have commented on the frame rate. At this point, I've not encountered any hiccups that were noticeable. So far, the engine is handling Albion's sprawling vistas remarkably well. Now The Force Unleashed on the other hand? Those were some frame rate issues!

More as my game progresses…

Oct 15, 2008

All That is Old is Nerd Again

BattleMech Technicians Rule!

I recently started getting back into Classic BattleTech. Though perhaps more on hiatus then off, I've been playing this game for literally decades, and after a rousing game at our yearly weekend gaming fest, Nuke(m)Con, I decided to take the plunge and pick up the Introductory Box Set for my son and I to enjoy. (And, true to my typical nerd-zealotry, a map pack and a TRO too...)

Anyway, with this rekindled interest in BattleTech, I began searching for BT computer games. Firstly, I had never finished Microsoft's MechWarrior 4: Vengeance (a 2000 release), so I started checking to see if there is any widescreen support for it. (My PC is currently equipped with a gorgeous 21 inch WS Samsung LCD, and no way was I sullying it with icky stretched-out Mech graphics...) There does appear to be a registry hack. So far, so good.

Even better, MW4: Mercenaries (the 2002 standalone expansion to Vengeance) has received a ton of rapt aftermarket love from the community. First, MekTek.net has created a MekPak adding 29 more canon mechs to the game, plus more weapons, weapon slots, maps, and camo schemes. (Apparently, one can't use these mechs in campaign mode, however, without using a wonky "selling and buying back a mech three times" exploit. They are all available in the Instant Action and multiplayer modes, though. )

Second and even better, the folks at the MechStorm website have created a high-def patch for MW4: Mercs. It updates the graphics of all the original mechs (and many of the MekTek ones), adds upgraded sound effects, and improves the graphics of many of the rocks, plants, and buildings.

I've already placed an order for MW4: Mercs on nuLime.com...

Finally, a group is creating a total conversion of Crysis called Mechwarrior: Living Legends, and it's due out this winter. Be sure to check out their first teaser trailer - it's well worth the short download. This sucker is full-out BattleTech. It includes vehicles, infantry, aerospace fighters - everything! And stunning graphics that will probably break my PC...

And X-Wing Mechanics, Too!

Now, if you've been reading Ditlog lately (as thousands upon thousands of loyal fans do monthly - uhh, *cough*), you've noticed that I'm also all smitten with the Star Wars universe these days.

During a recent playtest of the starship combat in the SWSE RPG rules, we were talking nostalgically about the old Lucasarts and X-Wing and Tie Fighter games. My buddy Damon mentioned that there had been an updated X-Wing release in the not-too-distant past, so I looked it up.

Not only does X-Wing Alliance (1999) look sweet (and support widescreen), but a group at the X-Wing Alliance Upgrade site has been creating gorgeous updated models and skins for the spacecraft and scenery. I can't wait to try this one out too!

The next step will probably be finding a program to get a gamepad to play nice with these aging games...


Oct 6, 2008

My Bittersweet Affair with The Force Unleashed: a Spoiler-Free Review


Well, I finally finished The Force Unleashed yesterday (on Xbox 360). Let me first say that yes, I enjoyed the game - as did my son. In retrospect, I think there are two major factors leading to the lukewarm reviews the game has been receiving.


Kickin' Butt Old School

Firstly, in many ways the gameplay is very retro. To quote TFU project lead Haden Blackman, "this game is about kicking ass with the Force." Thing is though, one needs to kick an awful lot of ass to get from point A to point B. Distilled down, TFU most closely resembles a modern and more versatile version of classic arcade beat 'em up games like Double Dragon or Konami's Teenage Mutant Ninja Turtles.

Okay, okay - I can already hear the fanboys screaming (as if millions of nerds suddenly cried out in anger and refused to be silenced.) Bear with me and follow along:

  • You're moving steadily forward along a highly linear path? Check.
  • You are hindered in your progress by hordes of determined, but very similar combatants? Check.
  • Fighting involves a lot of button-mashing, and a few relatively simple combos are available to you? Check.
  • You get to fight a bigger, tougher, more interesting dude at the end of the level? Check.
  • Rinse, repeat? Check.

Now granted, this particular beat 'em up happens to feature some pretty spectacular graphics and sound. And the battlegrounds include cool spaceships, lush alien planets, and sinister space stations. (And it's set in the Star Wars universe too - I almost forgot.)

As I'd mentioned in my preview, the potential exists for the game to come off like a boring button-masher. Don't miss the boat, though - the designers intend for you to wade through your numerous enemies like an orchestral conductor weaving a symphony of dark side destruction. Mix and vary your force powers and attacks, make use of all the interesting combos available to you, and challenge yourself to fling that stormtrooper or punt that jawa just a bit farther than the last time. Because even so, your thumb will probably be sore by the end of your play session - to some extent it's up to you to make it interesting.

You will probably also need to approach the tougher fights like you would those in an old school game. In the end, almost all the bosses and unique sequences require following some kind of pattern or trick. Many of the press reviews complained about such segments of the game, but maybe I'm a little more immune since I'm a crusty old Gen X gamer who cut his teeth on content like this.

Test that boss for weaknesses, watch for patterns, and take advantage of soft spots. Personally, I found the boss battles very interesting and engaging, and once the "trick" was discovered, the difficulty of the fight was much less than at first blush. Don't be too embassased to check GameFaqs either - there are a few spots where the solutions just aren't very evident.

Regarding boss fights, I'm not sure I like the QTE's. That mechanic does allow the designers to involve the player during a cinematic sequence, but I find myself missing most of the action due to focusing on the next button-press prompt. I think my vote is "meh" - I prefer fighting the boss in real time and then watching a cinema after I've beaten them.

One last retro facet is the search for hidden "jedi holocrons" that offer additional experience and power-ups. Some are hidden, and many of the more obvious require a hackle-raising series of jumps and timing to reach. If you really want to max out your character by the end of the game though, make the search for these golden goodies a priority and have fun looking - I did.


Polished, it is Not

The second weakness of the game contributing heavily to the critical raspberries is the lack of general polish and fine-tuning. TFU simply feels a bit rushed to market. Yes, the graphics are beautiful and detailed, the sound and voicework commendable, and the physics modeling excellent. On the other hand, the camera control is often spastic and contrary, the frame rate hitches frequently, and the horizontal tearing is distractingly prominent. Perhaps Lucasarts is simply pushing the 360 to its processing limits, but I'd speculate that further optimization of the graphics engine would have alleviated most of these issues. Topping off the mechanical maladies, the menu system is clunky and annoyingly slow-loading.

The gameplay itself could have benefited from further tuning as well. The timing of many enemies' attacks seemed to coincide exactly to your character's recovery speed, such that even the lowliest EVO trooper is sometimes able to knock you down repeatedly. Hordes of such enemies - common towards the end of the game - find you frequently stun locked and frustrated. Add a sniping Scout Trooper or two to the mix, or maybe several rocket-firing Jump Troopers who hover in silently out of our field of vision, and you're off to the loading screen once more.

It also bothered me that several enemies were only defeatable through spamming a single attack - several force bars worth of the same attack, mind you. Such an arrangement often finds you running in circles, dodging attacks and waiting for your force power to regenerate. Your thumbstick skills will be tested, but such play is a bit one-dimensional.

Now to my final gameplay bitch. I know that the designers were trying to dream up ways to challenge your incredibly-powerful character, but if the Empire really possessed this many Force-immune super-troopers, would the jedi knights have ever posed an actual threat?


Redemption

Despite all these drawbacks however, I still enjoyed the game. Sure, the gameplay can get a little repetitive, but you're repeatedly trashing stormtroopers with Force-lightning and lightsaber slashes. I'll take such tasks over hopping on mushrooms any day.

Speaking of weird flora, the planets (and starships) featured in the game are beautiful and varied, and your enemies behave convincingly and are well-animated and -voiced. The excellent application of physics effects also aids the player's suspension of disbelief.

In the end, after all of all its temptation towards the dark side of game quality, TFU is thankfully redeemed by its engaging story. Lucasarts has somehow managed to concoct a new and interesting character closely tied with major players from the movies, while successfully shoehorning him into the overarching movie plots in a manner both satisfying and uncontrived. I appreciated how the FU story paints Starkiller as a major influence on the events leading up to A New Hope, but not in a way that might raise the ire of lifelong fans. Bravo to Mr. Blackman and his writing team.

Sep 17, 2008

The Force Unleashed - Early Impressions

Due to the lackluster launch day reviews, I decided to rent Star Wars: The Force Unleashed from Blockbuster instead of buying it outright. Per the reviewers, the game is about 8-9 hours long, so I'll probably get a dozen hours out of it (I like to smell the flowers and explore all the nooks and crannies).

For new games that I'm not sure I'll like, I'm beginning to think that Blockbuster might be a great solution. If you keep the game more than a week past the due date, Blockbuster charges your credit card as if you'd purchased the title. You then have up to a month to return the game for a refund, minus a $1.25 restocking fee.

Anyway, this was supposed to be a commentary about the game. If you liked the demo, I think you'll also like the game. At this point, I think my opinion matches that of the press - a solid 7.5. The game is fun, but imperfect.

I'm working on the second of nine total missions, and enjoying my dark side rampage quite a bit. The backstory and characters are very engaging, and I'm interested to see how the plot develops. The action is very hack-and-slash, and there is a risk here for boredom through repetition. Many of the reviewers toted the play as a button masher, and one could easily progress through the majority of the game with only the Jump and Lightsaber Attack buttons. I believe that that would be missing the designers' point though. The creative execution of the variety of attack options, powers, combos, and flourishes serves to keep the battering of numerous, similar enemies a fresh pursuit.

Sure, mini-bosses aside, in the Tie Fighter Factory level, you're going to be fighting hordes of only a few types of rebel guards and Stormtroopers. I'm approaching the game like a Sith apprentice would, though. This one gets slashed twice, Force-shocked, and then hurled into a bunker full of buddies (Sith bowling - strike!). The next gets Force-grabbed, battered off the walls and ceiling, and finally impaled by my thrown saber. The last one, to his horror, is stunned by an airborne Force blast and tossed from the catwalk like a discarded doll, into the path of an oncoming Tie Fighter - boom! It's like a ballet, and you're choreographing a masterpiece of sci-fi bad guy destruction.

Sure, the targeting is a little wonky, and the controls and camera slightly imprecise. The tech is also pushing the 360 a little hard - the framerate dips and there is frequent horizontal tearing. Yes, the boss fights can be a little trial-and-error and your path sometimes unclear. In the end though, the story is catchy, the visual and audio effects stellar, and the thrill of guiding a dark jedi through his violent journey is engaging. It's not approaching perfect, but it's fun.

I didn't want to set the controller down at bedtime last night, I wanted to play hooky from work this morning to play some more, and I'm looking forward to swinging a saber around tonight. 'Nuff said.